//======================================================================== // GLFW - An OpenGL library // Platform: X11/EGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _x11_egl_platform_h_ #define _x11_egl_platform_h_ #include // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif // We support two different ways for getting addresses for EGL // extension functions: eglGetProcAddress and dlsym #if defined(_GLFW_HAS_EGLGETPROCADDRESS) #define _glfw_eglGetProcAddress(x) eglGetProcAddress(x) #elif defined(_GLFW_HAS_DLOPEN) #define _glfw_eglGetProcAddress(x) dlsym(_glfwLibrary.EGL.libEGL, x) #define _GLFW_DLOPEN_LIBEGL #else #error "No OpenGL entry point retrieval mechanism was enabled" #endif #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL EGL #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL EGL //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextEGL { EGLConfig config; EGLContext context; EGLSurface surface; XVisualInfo* visual; } _GLFWcontextEGL; //------------------------------------------------------------------------ // Platform-specific library global data for EGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryEGL { EGLDisplay display; EGLint majorVersion, minorVersion; #if defined(_GLFW_DLOPEN_LIBEGL) void* libEGL; // dlopen handle for libEGL.so #endif } _GLFWlibraryEGL; #endif // _x11_egl_platform_h_