//======================================================================== // Mouse cursor accuracy test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1867804 // // No sign of said bug has so far been detected // //======================================================================== #define GLFW_INCLUDE_GLU #include #include #include static int cursor_x = 0, cursor_y = 0; static int window_width = 640, window_height = 480; static int swap_interval = 1; static void set_swap_interval(GLFWwindow window, int interval) { char title[256]; swap_interval = interval; glfwSwapInterval(swap_interval); sprintf(title, "Cursor Inaccuracy Detector (interval %i)", swap_interval); glfwSetWindowTitle(window, title); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void window_size_callback(GLFWwindow window, int width, int height) { window_width = width; window_height = height; glViewport(0, 0, window_width, window_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.f, window_width, 0.f, window_height); } static void cursor_position_callback(GLFWwindow window, int x, int y) { cursor_x = x; cursor_y = y; } static void key_callback(GLFWwindow window, int key, int action) { if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) set_swap_interval(window, 1 - swap_interval); } int main(void) { GLFWwindow window; int width, height; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(window_width, window_height, GLFW_WINDOWED, "", NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetWindowSizeCallback(window, window_size_callback); glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); glfwGetWindowSize(window, &width, &height); window_size_callback(window, width, height); set_swap_interval(window, swap_interval); while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE)) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_LINES); glVertex2f(0.f, (GLfloat) window_height - cursor_y); glVertex2f((GLfloat) window_width, (GLfloat) window_height - cursor_y); glVertex2f((GLfloat) cursor_x, 0.f); glVertex2f((GLfloat) cursor_x, (GLfloat) window_height); glEnd(); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }