//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include //======================================================================== // Get the name of the specified display //======================================================================== const char* getDisplayName(CGDirectDisplayID displayID) { char* name; CFDictionaryRef info, names; CFStringRef value; CFIndex size; info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName); names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); if (!CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), (const void**) &value)) { CFRelease(info); return strdup("Unknown"); } size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value), kCFStringEncodingUTF8); name = (char*) malloc(size + 1); CFStringGetCString(value, name, size, kCFStringEncodingUTF8); CFRelease(info); return name; } //======================================================================== // Check whether the display mode should be included in enumeration //======================================================================== static GLboolean modeIsGood(CGDisplayModeRef mode) { uint32_t flags = CGDisplayModeGetIOFlags(mode); if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) return GL_FALSE; if (flags & kDisplayModeInterlacedFlag) return GL_FALSE; if (flags & kDisplayModeTelevisionFlag) return GL_FALSE; if (flags & kDisplayModeStretchedFlag) return GL_FALSE; CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) { CFRelease(format); return GL_FALSE; } CFRelease(format); return GL_TRUE; } //======================================================================== // Convert Core Graphics display mode to GLFW video mode //======================================================================== static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode) { GLFWvidmode result; result.width = CGDisplayModeGetWidth(mode); result.height = CGDisplayModeGetHeight(mode); CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) { result.redBits = 5; result.greenBits = 5; result.blueBits = 5; } else { result.redBits = 8; result.greenBits = 8; result.blueBits = 8; } CFRelease(format); return result; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Change the current video mode //======================================================================== GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp) { CGDisplayModeRef bestMode = NULL; CFArrayRef modes; CFIndex count, i; unsigned int leastSizeDiff = UINT_MAX; modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL); count = CFArrayGetCount(modes); for (i = 0; i < count; i++) { CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (!modeIsGood(mode)) continue; int modeBPP; // Identify display mode pixel encoding { CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) modeBPP = 16; else modeBPP = 32; CFRelease(format); } int modeWidth = (int) CGDisplayModeGetWidth(mode); int modeHeight = (int) CGDisplayModeGetHeight(mode); unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) | ((modeWidth - *width) * (modeWidth - *width) + (modeHeight - *height) * (modeHeight - *height)); if (sizeDiff < leastSizeDiff) { bestMode = mode; leastSizeDiff = sizeDiff; } } if (!bestMode) { CFRelease(modes); return GL_FALSE; } _glfw.ns.previousMode = CGDisplayCopyDisplayMode(CGMainDisplayID()); CGDisplayCapture(CGMainDisplayID()); CGDisplaySetDisplayMode(CGMainDisplayID(), bestMode, NULL); CFRelease(modes); return GL_TRUE; } //======================================================================== // Restore the previously saved (original) video mode //======================================================================== void _glfwRestoreVideoMode(void) { CGDisplaySetDisplayMode(CGMainDisplayID(), _glfw.ns.previousMode, NULL); CGDisplayRelease(CGMainDisplayID()); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Return a list of available monitors //======================================================================== _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { uint32_t i, found = 0, monitorCount; _GLFWmonitor** monitors; CGDirectDisplayID* displays; *count = 0; CGGetActiveDisplayList(0, NULL, &monitorCount); displays = (CGDirectDisplayID*) calloc(monitorCount, sizeof(CGDirectDisplayID)); if (!displays) { _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } monitors = (_GLFWmonitor**) calloc(monitorCount, sizeof(_GLFWmonitor*)); if (!monitors) { _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } for (i = 0; i < monitorCount; i++) { const CGSize size = CGDisplayScreenSize(displays[i]); const CGRect bounds = CGDisplayBounds(displays[i]); monitors[found] = _glfwCreateMonitor(getDisplayName(displays[i]), CGDisplayIsMain(displays[i]), size.width, size.height, bounds.origin.x, bounds.origin.y); monitors[found]->ns.displayID = displays[i]; found++; } free(displays); *count = monitorCount; return monitors; } //======================================================================== // Destroy a monitor struct //======================================================================== void _glfwPlatformDestroyMonitor(_GLFWmonitor* monitor) { } //======================================================================== // Get a list of available video modes //======================================================================== GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { CFArrayRef modes; CFIndex count, i; GLFWvidmode* result; modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); count = CFArrayGetCount(modes); result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count); *found = 0; for (i = 0; i < count; i++) { CGDisplayModeRef mode; mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (modeIsGood(mode)) { result[*found] = vidmodeFromCGDisplayMode(mode); (*found)++; } } CFRelease(modes); return result; } //======================================================================== // Get the current video mode for the specified monitor //======================================================================== void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) { CGDisplayModeRef displayMode; displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); *mode = vidmodeFromCGDisplayMode(displayMode); CGDisplayModeRelease(displayMode); }