//======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy #define _GLFW_PLATFORM_MAPPING_NAME "Windows" // Joystick element (axis, button or slider) // typedef struct _GLFWjoyobjectWin32 { int offset; int type; } _GLFWjoyobjectWin32; // Win32-specific per-joystick data // typedef struct _GLFWjoystickWin32 { _GLFWjoyobjectWin32* objects; int objectCount; IDirectInputDevice8W* device; DWORD index; GUID guid; } _GLFWjoystickWin32; void _glfwInitJoysticksWin32(void); void _glfwTerminateJoysticksWin32(void); void _glfwDetectJoystickConnectionWin32(void); void _glfwDetectJoystickDisconnectionWin32(void);