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4 Commits

Author SHA1 Message Date
Camilla Löwy
cad8f2f7d5 Cocoa: Initial implementation of glfwDragWindow 2017-09-28 19:14:51 +02:00
Camilla Löwy
ea46ea0929 Cleanup 2017-08-04 02:41:52 +02:00
Camilla Löwy
ce87a1142e Move glfwDragWindow demo to windows test 2017-08-04 02:40:09 +02:00
Felipe Ferreira da Silva
a4c76fbeed Add glfwDragWindow
This is the initial implementation of glfwDragWindow, with support for
X11. The function glfwDragWindow requires only the target window to be
dragged. To make the function easier and more portable, the position of
the window and of the cursor are grabbed internally, so the end-user do
not need to pass them manually.

The example 'simple.c' was updated to include this functionality when
clicking on the client area of the window.
2017-08-04 02:38:35 +02:00
11 changed files with 82 additions and 0 deletions

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@ -138,6 +138,8 @@ information on what to include when reporting a bug.
for retrieving gamepad input state (#900)
- Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988)
- Added `glfwDragWindow` function for starting a drag operation on a window
(#987)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
scancodes for keys (#830)
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for

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@ -2929,6 +2929,21 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
/*! @brief Starts drag operation to the specified window.
*
* This function starts the drag operation of the specified window.
*
* @param[in] window The window to start the dragging operation.
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_drag
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwDragWindow(GLFWwindow* handle);
/*! @brief Requests user attention to the specified window.
*
* This function requests user attention to the specified window. On

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@ -1298,6 +1298,11 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
[window->ns.object makeKeyAndOrderFront:nil];
}
void _glfwPlatformDragWindow(_GLFWwindow* window)
{
[window->ns.object performWindowDragWithEvent:[NSApp currentEvent]];
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -674,6 +674,7 @@ void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
void _glfwPlatformFocusWindow(_GLFWwindow* window);
void _glfwPlatformDragWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
int _glfwPlatformWindowFocused(_GLFWwindow* window);
int _glfwPlatformWindowIconified(_GLFWwindow* window);

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@ -582,6 +582,10 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformDragWindow(_GLFWwindow* window)
{
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -189,6 +189,10 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
}
void _glfwPlatformDragWindow(_GLFWwindow* window)
{
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return GLFW_FALSE;

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@ -1328,6 +1328,12 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
SetFocus(window->win32.handle);
}
void _glfwPlatformDragWindow(_GLFWwindow* window)
{
ReleaseCapture();
SendMessage(window->win32.handle, WM_NCLBUTTONDOWN, HTCAPTION, 0);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -708,6 +708,16 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
_glfwPlatformFocusWindow(window);
}
GLFWAPI void glfwDragWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformDragWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;

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@ -612,6 +612,11 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
"Wayland: Focusing a window requires user interaction");
}
void _glfwPlatformDragWindow(_GLFWwindow* window)
{
wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, _glfw.wl.pointerSerial);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -43,6 +43,7 @@
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
#define _NET_WM_MOVERESIZE_MOVE 8
// Additional mouse button names for XButtonEvent
#define Button6 6
@ -2143,6 +2144,28 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
XFlush(_glfw.x11.display);
}
void _glfwPlatformDragWindow(_GLFWwindow* window)
{
int winXpos, winYpos;
double curXpos, curYpos;
XClientMessageEvent xclient;
memset(&xclient, 0, sizeof(XClientMessageEvent));
XUngrabPointer(_glfw.x11.display, 0);
XFlush(_glfw.x11.display);
_glfwPlatformGetCursorPos(window, &curXpos, &curYpos);
_glfwPlatformGetWindowPos(window, &winXpos, &winYpos);
xclient.type = ClientMessage;
xclient.window = window->x11.handle;
xclient.message_type = XInternAtom(_glfw.x11.display, "_NET_WM_MOVERESIZE", False);
xclient.format = 32;
xclient.data.l[0] = winXpos + curXpos;
xclient.data.l[1] = winYpos + curYpos;
xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE;
xclient.data.l[3] = 0;
xclient.data.l[4] = 0;
XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureRedirectMask | SubstructureNotifyMask, (XEvent *)&xclient);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -88,6 +88,12 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
}
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
glfwDragWindow(window);
}
int main(int argc, char** argv)
{
int i, ch;
@ -131,6 +137,7 @@ int main(int argc, char** argv)
}
glfwSetKeyCallback(windows[i], key_callback);
glfwSetMouseButtonCallback(windows[i], mouse_button_callback);
glfwMakeContextCurrent(windows[i]);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);