By definition a hidden window on Wayland does not have valid framebuffer
contents.
This adds a window damage (refresh) event when a window is shown, to
request an initial frame for the now visible window.
(cherry picked from commit 25c521cbe5)
A window created with GLFW_VISIBLE set was not made visible by the
initial buffer swap during context attribute refresh.
Regression introduced by @elmindreda in
094aa6d3c7.
(cherry picked from commit c05acf6246)
Platform code should not generate key events with GLFW_REPEAT.
GLFW_PRESS is translated into GLFW_REPEAT by shared code based on the
key state cache.
This confused the automatic key release logic into not generating an
event with GLFW_RELEASE for a key being repeated when the window lost
input focus.
(cherry picked from commit 3f5dfeaf29)
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.
Fixes part of #1991.
(cherry picked from commit 855d338a65)
The OpenBSD ports tree assigns its own soname version numbers, so the
hardcoded sonames GLFW uses to load libraries on non-macOS Unices are
often incorrect. Instead OpenBSD recommends that run-time loading
should leave out the version numbers entirely. The OpenBSD ld.so then
finds the correct library.
This upstreams the ports tree fixes for Xcursor and EGL, and adds the
corresponding fix for all other run-time loaded library sonames.
Tested on OpenBSD 7.0.
This issue was initially reported on IRC.
(cherry picked from commit 7d060ba4f1)
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.
This commit is based on PR #1731 by @ghost, but adapted and altered:
- The XDG surface and role are now only created when a window is shown
to prevent application lists from showing command-line applications
with off-screen-only windows
- The special case of Wayland+EGL buffer swap is now in the EGL code
to mirror how X11 is handled
- Adaption to run-time platform selection and separate credits file
Fixes#1492Closes#1731
(cherry picked from commit 094aa6d3c7)
If a window lost input focus while a key was held down, the key repeat
mechanism would resume once the window regained focus.
(cherry picked from commit e24fe4b189)
This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them. This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.
Fixes#1434Fixes#1803
(cherry picked from commit 6281f498c8)
In the case the key repeat timerfd was interrupted before read(), the
cursor timerfd wasn’t read at all even when it could.
Related to #1711
(cherry picked from commit 68879081cb)
Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.
Related to #1615.
(cherry picked from commit 53d86c64d7)
The monitor handle could have become invalid just before the call to
GetDpiForMonitor. It was possible for both window and monitor content
scale queries.
This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.
Fixes#1615
(cherry picked from commit fbfd7e65c8)
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24. For
32-bit ints this is just far enough to trigger undefined behavior.
It worked by accident because of how current compilers translate this
piece of code.
This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2]. Zig has UBSan enabled by default, which caught this
undefined behavior.
[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code
Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.
This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.
Related to hexops/mach#20
Closes#1986
(cherry picked from commit 9cd4d2fa20)
Joysticks already connected when GLFW was initalized did not get gamepad
mappings applied to them.
Regression introduced by 74a8ba26c3.
This change was backported without taking into account that 3.3.x does
not have on-demand joystick init.
Fixes#1996
Looking into the definition of kIOMainPortDefault, the following
description can be found:
When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.
Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.
Fixes#1985Closes#1994
(cherry picked from commit 544790666b)
This adds a workaround for kIOMasterPortDefault having been deprecated
in favor of kIOMainPortDefault in macOS 12.0.
Closes#1980
(cherry picked from commit f75c251dec)
The performance counter API is guaranteed to succeed on Windows XP and
later so there is no need for a fallback.
This removes our last dependency on winmm.
(cherry picked from commit b6834bf2a1)
The native access functions for context handles did not verify that the
context had been created with the same API the function was for.
This makes these functions emit GLFW_NO_WINDOW_CONTEXT on API mismatch.
(cherry picked from commit cca9008db2)
There is a suppression interval (0.25 seconds by default) after a call
to CGWarpMouseCursorPosition, during which local hardware events
(keyboard and mouse) are ignored. GLFW already calls
CGEventSourceSetLocalEventsSuppressionInterval with a value of 0.0, but
it doesn't help in this case, there is still a short delay before the
cursor can be moved. Moving the CGAssociateMouseAndMouseCursorPosition
call after the cursor position has been restored, fixes the issue.
Closes#1962
(cherry picked from commit 157ebb80aa)
The Wayland protocol spec[1] states that set_cursor must be called
with the serial number of the enter event. However, GLFW is passing in
the serial number of the latest received event, which does not meet the
protocol spec.
[1] https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer
As a result, set_cursor calls were simply ignored by the compositor.
This fix complies with the protocol more closely by specifically caching
the enter event serial, and using it for all set_cursor calls.
Fixes#1706Closes#1899
(cherry picked from commit e7758c506d)
According to the libxkbcommon documentation[1], xkb_keymap_key_repeats
requires keymap and keycode as input:
int xkb_keymap_key_repeats( struct xkb_keymap * keymap,
xkb_keycode_t key)
However, in inputChar in wl_input.c we are passing in xkb_keysym_t,
which was a type mismatch.
This results in some keys not repeating when they should and vice versa.
[1] https://xkbcommon.org/doc/current/group__components.html#ga9d7f998efeca98b3afc7c257bbac90a8Closes#1908.
(cherry picked from commit 216d5e8402)
The _glfwPlatformSetWindowFloating function would return without freeing
the state array if the window was already in the requested state.
(cherry picked from commit 071d7c0f46)
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings. The data in mappings.h does not
contain any comments or line breaks. Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.
Finally, the array of default mappings is pre-allocated. This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
(cherry picked from commit 201400b974)
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
(cherry picked from commit 0c90e1a33f)
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.
Closes#1840.
(cherry picked from commit 1d88a2e3d6)
The contents scale of the hosted CAMetalLayer created for MoltenVK was
updated only after the GLFW content scale and framebuffer size events
were emitted, causing the layer to get out of sync with the monitor the
window was on.
(cherry picked from commit 076bfd55be)
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.
This removes the error for now, in preparation for better error handling
for gamepad mappings overall.
Fixes#1763.
(cherry picked from commit 6876cf8d7e)
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.
Issue reported on IRC.
(cherry picked from commit a89fcd20d8)
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.
This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.
Fixes#1843.
(cherry picked from commit 114776a246)
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.
(cherry picked from commit fd79b02840)