This more or less restores the original custom layout where the TOC is
on the right side, with a CSS workaround added for portrait orientation.
The indentation of sub-lists in the TOC has been decreased.
The sizes of HTML headings and the "h0" div generated for each Doxygen
page have been adjusted to look better together now that they can meet.
A few headings have been shortened to fit better in the narrower TOC.
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.
It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.
GLFW now checks for the libvulkan.1.dylib loader instead of what is now
the ICD. This removes checking for libMoltenVK.dylib to avoid cryptic
errors. This unfortunately also breaks compatibility with the
standalone MoltenVK SDK.
This also removes support for the static loader library as that is not
present in the LunarG SDK.
Related to #870.
OpenGL / OpenGL ES cannot share presentation on a window with Vulkan.
This adds an error to `glfwCreateWindowSurface` when it is called on a
window without the GLFW_CLIENT_API hint set to GLFW_NO_API. This
prevents undefined bahevior and hard to debug crashes.
Fixes#1194.
Closes#1205.
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later. It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.
glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.
You must help CMake find MoltenVK for the Vulkan test to be built.
Fixes#870.
Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.