From f30acd8f74adf0b26b18bbbf627b87d20c8c9b94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Camilla=20L=C3=B6wy?= Date: Wed, 6 Sep 2017 04:30:18 +0200 Subject: [PATCH] Add OSMesa to context API list --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5c5fe473..bc28c698 100644 --- a/README.md +++ b/README.md @@ -45,8 +45,8 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW ## Compiling GLFW GLFW itself requires only the headers and libraries for your window system. It -does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or -rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. +does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, +OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC