Moved to Cocoa for transformation and activation.
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@ -40,6 +40,7 @@ guide in the GLFW documentation.
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unfocused windows
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- [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval
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- [Cocoa] Enabled Lion full screen for resizable windowed mode windows
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- [Cocoa] Moved to Cocoa API for application transformation and activation
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- [Cocoa] Bugfix: The `GLFW_KEY_GRAVE_ACCENT` key was reported as
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`GLFW_KEY_WORLD_1` and vice versa
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- [Cocoa] Bugfix: The `GLFW_KEY_F13` key was reported as
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@ -827,13 +827,11 @@ static GLboolean initializeAppKit(void)
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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// If we get here, the application is unbundled
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Having the app in front of the terminal window is also generally
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// handy. There is an NSApplication API to do this, but...
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SetFrontProcess(&psn);
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// Make us the active application
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[NSApp activateIgnoringOtherApps:YES];
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#if defined(_GLFW_USE_MENUBAR)
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// Menu bar setup must go between sharedApplication above and
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