From e8bceaa2846d7cd14689adcc7938c0e8da97c6ec Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Tue, 7 Apr 2015 14:37:42 +0200 Subject: [PATCH] Documentation work. --- include/GLFW/glfw3.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index ece53898..b2e7ee4a 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -1551,8 +1551,8 @@ GLFWAPI void glfwWindowHint(int target, int hint); * requested, as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the * window, especially for full screen windows. To query the actual attributes - * of the created window, framebuffer and context, use queries like @ref - * glfwGetWindowAttrib and @ref glfwGetWindowSize. + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. * * To create a full screen window, you need to specify the monitor the window * will cover. If no monitor is specified, windowed mode will be used. Unless