Made flag parsing output even more consistent.
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98d02ebb1d
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@ -257,7 +257,7 @@ int main(int argc, char** argv)
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printf(" debug");
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printf(" debug");
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putchar('\n');
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putchar('\n');
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printf("OpenGL flags parsed by GLFW:");
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printf("OpenGL context flags parsed by GLFW:");
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if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
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if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
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printf(" forward-compatible");
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printf(" forward-compatible");
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@ -271,7 +271,7 @@ int main(int argc, char** argv)
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));
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printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));
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printf("OpenGL profile parsed by GLFW: %s\n",
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printf("OpenGL profile mask parsed by GLFW: %s\n",
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get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
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get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
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}
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}
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