diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 9a7ca176..31c1a673 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -1622,7 +1622,9 @@ GLFWAPI void glfwWindowHint(int target, int hint); * `NSHighResolutionCapable` key is enabled in the application bundle's * `Info.plist`. For more information, see * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) - * in the Mac Developer Library. + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. * * @remarks __X11:__ There is no mechanism for setting the window icon yet. *