Merge branch 'master' of github.com:elmindreda/glfw
This commit is contained in:
commit
c9163e56d1
@ -3,10 +3,12 @@ include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
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${glfw_INCLUDE_DIRS})
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c
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joystick.c opengl.c time.c window.c)
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if (_GLFW_COCOA_NSGL)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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set(glfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c
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cocoa_init.m cocoa_input.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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@ -14,18 +16,20 @@ if (_GLFW_COCOA_NSGL)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32_WGL)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c
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win32_init.c win32_input.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c
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win32_dllmain.c)
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elseif (_GLFW_X11_GLX)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c
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x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_opengl.c x11_time.c
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x11_window.c)
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endif()
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add_library(glfw ${glfw_SOURCES})
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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if (BUILD_SHARED_LIBS)
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@ -336,7 +336,12 @@ void _glfwInitJoysticks(void)
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result = IOMasterPort(bootstrap_port, &masterPort);
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hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
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if (kIOReturnSuccess != result || !hidMatchDictionary)
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{
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if (hidMatchDictionary)
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CFRelease(hidMatchDictionary);
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return;
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}
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result = IOServiceGetMatchingServices(masterPort,
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hidMatchDictionary,
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@ -370,19 +375,27 @@ void _glfwInitJoysticks(void)
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/* Check device type */
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refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
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if (refCF)
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{
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CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
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if (usagePage != kHIDPage_GenericDesktop)
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{
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/* We are not interested in this device */
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continue;
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}
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}
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refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsageKey));
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if (refCF)
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CFNumberGetValue(refCF, kCFNumberLongType, &usage);
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if ((usagePage != kHIDPage_GenericDesktop) ||
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(usage != kHIDUsage_GD_Joystick &&
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usage != kHIDUsage_GD_GamePad &&
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usage != kHIDUsage_GD_MultiAxisController))
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{
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/* We don't interested in this device */
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continue;
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CFNumberGetValue(refCF, kCFNumberLongType, &usage);
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if ((usage != kHIDUsage_GD_Joystick &&
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usage != kHIDUsage_GD_GamePad &&
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usage != kHIDUsage_GD_MultiAxisController))
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{
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/* We are not interested in this device */
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continue;
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}
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}
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_glfwJoystick* joystick = &_glfwJoysticks[deviceCounter];
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@ -72,8 +72,9 @@ typedef struct _GLFWcontextNSGL
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//------------------------------------------------------------------------
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typedef struct _GLFWwindowNS
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{
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id window;
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id object;
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id delegate;
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id view;
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unsigned int modifierFlags;
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} _GLFWwindowNS;
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@ -69,7 +69,7 @@
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[window->NSGL.context update];
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NSRect contentRect =
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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[window->NS.object contentRectForFrameRect:[window->NS.object frame]];
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_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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}
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@ -79,7 +79,7 @@
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[window->NSGL.context update];
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NSRect contentRect =
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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[window->NS.object contentRectForFrameRect:[window->NS.object frame]];
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
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@ -360,7 +360,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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NSPoint p = [event locationInWindow];
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// Cocoa coordinate system has origin at lower left
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p.y = [[window->NS.window contentView] bounds].size.height - p.y;
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p.y = [[window->NS.object contentView] bounds].size.height - p.y;
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_glfwInputCursorMotion(window, p.x, p.y);
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}
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@ -667,25 +667,26 @@ static GLboolean createWindow(_GLFWwindow* window,
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else
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styleMask = NSBorderlessWindowMask;
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window->NS.window = [[NSWindow alloc]
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window->NS.object = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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defer:NO];
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if (window->NS.window == nil)
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if (window->NS.object == nil)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"Cocoa/NSOpenGL: Failed to create window");
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return GL_FALSE;
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}
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[window->NS.window setTitle:[NSString stringWithUTF8String:wndconfig->title]];
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[window->NS.window setContentView:[[GLFWContentView alloc]
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initWithGlfwWindow:window]];
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[window->NS.window setDelegate:window->NS.delegate];
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[window->NS.window setAcceptsMouseMovedEvents:YES];
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[window->NS.window center];
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window->NS.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
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[window->NS.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
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[window->NS.object setContentView:window->NS.view];
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[window->NS.object setDelegate:window->NS.delegate];
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[window->NS.object setAcceptsMouseMovedEvents:YES];
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[window->NS.object center];
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return GL_TRUE;
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}
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@ -899,8 +900,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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if (!createContext(window, wndconfig, fbconfig))
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return GL_FALSE;
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[window->NS.window makeKeyAndOrderFront:nil];
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[window->NSGL.context setView:[window->NS.window contentView]];
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[window->NS.object makeKeyAndOrderFront:nil];
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[window->NSGL.context setView:[window->NS.object contentView]];
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if (wndconfig->mode == GLFW_FULLSCREEN)
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{
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@ -914,7 +915,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
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[[window->NS.object contentView] enterFullScreenMode:[NSScreen mainScreen]
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withOptions:nil];
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}
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@ -936,11 +937,11 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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void _glfwPlatformCloseWindow(_GLFWwindow* window)
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{
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[window->NS.window orderOut:nil];
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[window->NS.object orderOut:nil];
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if (window->mode == GLFW_FULLSCREEN)
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{
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[[window->NS.window contentView] exitFullScreenModeWithOptions:nil];
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[[window->NS.object contentView] exitFullScreenModeWithOptions:nil];
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_glfwRestoreVideoMode();
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}
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@ -952,12 +953,15 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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[window->NSGL.context release];
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window->NSGL.context = nil;
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[window->NS.window setDelegate:nil];
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[window->NS.object setDelegate:nil];
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[window->NS.delegate release];
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window->NS.delegate = nil;
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[window->NS.window close];
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window->NS.window = nil;
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[window->NS.view release];
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window->NS.view = nil;
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[window->NS.object close];
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window->NS.object = nil;
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// TODO: Probably more cleanup
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}
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@ -969,7 +973,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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{
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[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
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[window->NS.object setTitle:[NSString stringWithUTF8String:title]];
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}
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@ -979,7 +983,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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{
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[window->NS.window setContentSize:NSMakeSize(width, height)];
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[window->NS.object setContentSize:NSMakeSize(width, height)];
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}
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@ -990,16 +994,16 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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{
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NSRect contentRect =
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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[window->NS.object contentRectForFrameRect:[window->NS.object frame]];
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// We assume here that the client code wants to position the window within the
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// screen the window currently occupies
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NSRect screenRect = [[window->NS.window screen] visibleFrame];
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NSRect screenRect = [[window->NS.object screen] visibleFrame];
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contentRect.origin = NSMakePoint(screenRect.origin.x + x,
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screenRect.origin.y + screenRect.size.height -
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y - contentRect.size.height);
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[window->NS.window setFrame:[window->NS.window frameRectForContentRect:contentRect]
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[window->NS.object setFrame:[window->NS.object frameRectForContentRect:contentRect]
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display:YES];
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}
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@ -1010,7 +1014,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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{
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[window->NS.window miniaturize:nil];
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[window->NS.object miniaturize:nil];
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}
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@ -1020,7 +1024,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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{
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[window->NS.window deminiaturize:nil];
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[window->NS.object deminiaturize:nil];
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}
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@ -1161,7 +1165,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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// "global coordinates" are upside down from CG's...
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NSPoint localPoint = NSMakePoint(x, y);
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NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
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NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint];
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
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CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x,
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