Merge branch 'master' of github.com:elmindreda/glfw
This commit is contained in:
commit
c90f5d6b65
@ -310,9 +310,11 @@ version of GLFW.</p>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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<li>[Cocoa] Added support for joysticks</li>
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<li>[Cocoa] Postponed menu creation to first window creation</li>
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<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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<li>[Cocoa] Bugfix: <code>glfwInit</code> changed the current directory for unbundled executables</li>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
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<li>[X11] Added dependency on libm, where present</li>
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@ -19,9 +19,9 @@ set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c
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joystick.c opengl.c time.c window.c)
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if(_GLFW_COCOA_NSGL)
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set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.m
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set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c
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cocoa_init.m cocoa_input.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.m cocoa_window.m)
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
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@ -32,6 +32,8 @@
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#include <limits.h>
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#include <string.h>
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#include <ApplicationServices/ApplicationServices.h>
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//************************************************************************
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//**** GLFW internal functions ****
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179
src/cocoa_init.m
179
src/cocoa_init.m
@ -27,162 +27,44 @@
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//
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//========================================================================
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// Needed for _NSGetProgname
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#include <crt_externs.h>
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#include "internal.h"
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//========================================================================
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// GLFW application class
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// Change to our application bundle's resources directory, if present
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//========================================================================
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@interface GLFWApplication : NSApplication
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@end
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@implementation GLFWApplication
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
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// This works around an AppKit bug, where key up events while holding
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// down the command key don't get sent to the key window.
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- (void)sendEvent:(NSEvent *)event
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static void changeToResourcesDirectory(void)
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{
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if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
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[[self keyWindow] sendEvent:event];
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else
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[super sendEvent:event];
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}
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char resourcesPath[MAXPATHLEN];
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@end
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CFBundleRef bundle = CFBundleGetMainBundle();
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if (!bundle)
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return;
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API
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// to get the application menu working properly. Need to be careful in
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// case it goes away in a future OS update.
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@interface NSApplication (NSAppleMenu)
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- (void)setAppleMenu:(NSMenu*)m;
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@end
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// Keys to search for as potential application names
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NSString* GLFWNameKeys[] =
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{
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@"CFBundleDisplayName",
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@"CFBundleName",
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@"CFBundleExecutable",
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};
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//========================================================================
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// Try to figure out what the calling application is called
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//========================================================================
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static NSString* findAppName(void)
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{
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unsigned int i;
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NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
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for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
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CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
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if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
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{
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id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
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if (name &&
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[name isKindOfClass:[NSString class]] &&
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![@"" isEqualToString:name])
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{
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return name;
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}
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CFRelease(last);
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CFRelease(resourcesURL);
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return;
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}
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// If we get here, we're unbundled
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if (!_glfwLibrary.NS.unbundled)
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CFRelease(last);
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if (!CFURLGetFileSystemRepresentation(resourcesURL,
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true,
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(UInt8*) resourcesPath,
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MAXPATHLEN))
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{
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// Could do this only if we discover we're unbundled, but it should
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// do no harm...
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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// Having the app in front of the terminal window is also generally
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// handy. There is an NSApplication API to do this, but...
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SetFrontProcess(&psn);
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_glfwLibrary.NS.unbundled = GL_TRUE;
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CFRelease(resourcesURL);
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return;
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}
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char** progname = _NSGetProgname();
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if (progname && *progname)
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{
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// TODO: UTF-8?
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return [NSString stringWithUTF8String:*progname];
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}
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CFRelease(resourcesURL);
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// Really shouldn't get here
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return @"GLFW Application";
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}
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//========================================================================
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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// could go away at any moment, lots of stuff that really should be
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// localize(d|able), etc. Loading a nib would save us this horror, but that
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// doesn't seem like a good thing to require of GLFW's clients.
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//========================================================================
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static void setUpMenuBar(void)
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{
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NSString* appName = findAppName();
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NSMenu* bar = [[NSMenu alloc] init];
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[NSApp setMainMenu:bar];
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NSMenuItem* appMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu* appMenu = [[NSMenu alloc] init];
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[appMenuItem setSubmenu:appMenu];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
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action:@selector(orderFrontStandardAboutPanel:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenu* servicesMenu = [[NSMenu alloc] init];
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[NSApp setServicesMenu:servicesMenu];
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[[appMenu addItemWithTitle:@"Services"
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action:NULL
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keyEquivalent:@""] setSubmenu:servicesMenu];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
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action:@selector(hide:)
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keyEquivalent:@"h"];
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[[appMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"]
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setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
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[appMenu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
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action:@selector(terminate:)
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keyEquivalent:@"q"];
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NSMenuItem* windowMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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[NSApp setWindowsMenu:windowMenu];
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[windowMenuItem setSubmenu:windowMenu];
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[windowMenu addItemWithTitle:@"Miniaturize"
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action:@selector(performMiniaturize:)
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keyEquivalent:@"m"];
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[windowMenu addItemWithTitle:@"Zoom"
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action:@selector(performZoom:)
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keyEquivalent:@""];
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[windowMenu addItemWithTitle:@"Bring All to Front"
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action:@selector(arrangeInFront:)
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keyEquivalent:@""];
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// At least guard the call to private API to avoid an exception if it
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// goes away. Hopefully that means the worst we'll break in future is to
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// look ugly...
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if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
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[NSApp setAppleMenu:appMenu];
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chdir(resourcesPath);
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}
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@ -196,11 +78,6 @@ static void setUpMenuBar(void)
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int _glfwPlatformInit(void)
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{
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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_glfwLibrary.NS.OpenGLFramework =
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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@ -210,17 +87,7 @@ int _glfwPlatformInit(void)
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return GL_FALSE;
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}
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NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
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if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
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chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]);
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// Setting up menu bar must go exactly here else weirdness ensues
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setUpMenuBar();
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[NSApp finishLaunching];
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_glfwPlatformSetTime(0.0);
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changeToResourcesDirectory();
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_glfwLibrary.NS.desktopMode =
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(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
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@ -91,7 +91,6 @@ typedef struct _GLFWlibraryNS
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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GLboolean unbundled;
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id desktopMode;
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id delegate;
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id autoreleasePool;
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@ -29,6 +29,9 @@
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#include "internal.h"
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// Needed for _NSGetProgname
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#include <crt_externs.h>
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//========================================================================
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// Delegate for window related notifications
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@ -443,6 +446,175 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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@end
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//========================================================================
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// GLFW application class
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//========================================================================
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@interface GLFWApplication : NSApplication
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@end
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@implementation GLFWApplication
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
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// This works around an AppKit bug, where key up events while holding
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// down the command key don't get sent to the key window.
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- (void)sendEvent:(NSEvent *)event
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{
|
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if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
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[[self keyWindow] sendEvent:event];
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else
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[super sendEvent:event];
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}
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@end
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API
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// to get the application menu working properly. Need to be careful in
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// case it goes away in a future OS update.
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@interface NSApplication (NSAppleMenu)
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- (void)setAppleMenu:(NSMenu*)m;
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@end
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//========================================================================
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// Try to figure out what the calling application is called
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//========================================================================
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static NSString* findAppName(void)
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{
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unsigned int i;
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NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
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// Keys to search for as potential application names
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NSString* GLFWNameKeys[] =
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{
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@"CFBundleDisplayName",
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@"CFBundleName",
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@"CFBundleExecutable",
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};
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for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
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{
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id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
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if (name &&
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[name isKindOfClass:[NSString class]] &&
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![@"" isEqualToString:name])
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{
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return name;
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}
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}
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// If we get here, we're unbundled
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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// Having the app in front of the terminal window is also generally
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// handy. There is an NSApplication API to do this, but...
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SetFrontProcess(&psn);
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char** progname = _NSGetProgname();
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if (progname && *progname)
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{
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// TODO: UTF-8?
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return [NSString stringWithUTF8String:*progname];
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}
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// Really shouldn't get here
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return @"GLFW Application";
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}
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//========================================================================
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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// could go away at any moment, lots of stuff that really should be
|
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// localize(d|able), etc. Loading a nib would save us this horror, but that
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// doesn't seem like a good thing to require of GLFW's clients.
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//========================================================================
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static void setUpMenuBar(void)
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{
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NSString* appName = findAppName();
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NSMenu* bar = [[NSMenu alloc] init];
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[NSApp setMainMenu:bar];
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NSMenuItem* appMenuItem =
|
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu* appMenu = [[NSMenu alloc] init];
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[appMenuItem setSubmenu:appMenu];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
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action:@selector(orderFrontStandardAboutPanel:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenu* servicesMenu = [[NSMenu alloc] init];
|
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[NSApp setServicesMenu:servicesMenu];
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[[appMenu addItemWithTitle:@"Services"
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action:NULL
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keyEquivalent:@""] setSubmenu:servicesMenu];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
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action:@selector(hide:)
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keyEquivalent:@"h"];
|
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[[appMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"]
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setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
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||||
[appMenu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
|
||||
action:@selector(terminate:)
|
||||
keyEquivalent:@"q"];
|
||||
|
||||
NSMenuItem* windowMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
||||
[NSApp setWindowsMenu:windowMenu];
|
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[windowMenuItem setSubmenu:windowMenu];
|
||||
|
||||
[windowMenu addItemWithTitle:@"Miniaturize"
|
||||
action:@selector(performMiniaturize:)
|
||||
keyEquivalent:@"m"];
|
||||
[windowMenu addItemWithTitle:@"Zoom"
|
||||
action:@selector(performZoom:)
|
||||
keyEquivalent:@""];
|
||||
[windowMenu addItem:[NSMenuItem separatorItem]];
|
||||
[windowMenu addItemWithTitle:@"Bring All to Front"
|
||||
action:@selector(arrangeInFront:)
|
||||
keyEquivalent:@""];
|
||||
|
||||
// At least guard the call to private API to avoid an exception if it
|
||||
// goes away. Hopefully that means the worst we'll break in future is to
|
||||
// look ugly...
|
||||
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
|
||||
[NSApp setAppleMenu:appMenu];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialize the Cocoa Application Kit
|
||||
//========================================================================
|
||||
static GLboolean initializeCocoa(void)
|
||||
{
|
||||
if (NSApp)
|
||||
return GL_TRUE;
|
||||
|
||||
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
// Implicitly create shared NSApplication instance
|
||||
[GLFWApplication sharedApplication];
|
||||
|
||||
// Setting up the menu bar must go between sharedApplication
|
||||
// above and finishLaunching below, in order to properly emulate the
|
||||
// behavior of NSApplicationMain
|
||||
setUpMenuBar();
|
||||
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||||
[NSApp finishLaunching];
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
//========================================================================
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||||
// Create the Cocoa window
|
||||
//========================================================================
|
||||
@ -641,6 +813,9 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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||||
const _GLFWwndconfig* wndconfig,
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||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (!initializeCocoa())
|
||||
return GL_FALSE;
|
||||
|
||||
// We can only have one application delegate, but we only allocate it the
|
||||
// first time we create a window to keep all window code in this file
|
||||
if (_glfwLibrary.NS.delegate == nil)
|
||||
|
@ -62,6 +62,8 @@ static void key_callback(GLFWwindow window, int key, int action)
|
||||
|
||||
static void size_callback(GLFWwindow window, int width, int height)
|
||||
{
|
||||
printf("%0.2f Size %ix%i\n", glfwGetTime(), width, height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user