Applied fix for pixel format creation failure.
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@ -314,6 +314,7 @@ version of GLFW.</p>
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<li>[Cocoa] Postponed menu creation to first window creation</li>
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<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
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<li>[Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated counterparts</li>
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<li>[Cocoa] Bugfix: The <code>NSOpenGLPFAFullScreen</code> pixel format attribute caused creation to fail on some machines</li>
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<li>[Cocoa] Bugfix: <code>glfwOpenWindow</code> did not properly enforce the forward-compatible and context profile hints</li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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@ -734,7 +734,6 @@ static GLboolean createContext(_GLFWwindow* window,
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if (wndconfig->mode == GLFW_FULLSCREEN)
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{
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ADD_ATTR(NSOpenGLPFAFullScreen);
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ADD_ATTR(NSOpenGLPFANoRecovery);
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ADD_ATTR2(NSOpenGLPFAScreenMask,
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CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
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