Add missing errors section for glfwGetGamepadName
The reference documentation for glfwGetGamepadName lacked the possible errors section. Closes #2007
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@ -5703,6 +5703,8 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string);
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* joystick is not present, does not have a mapping or an
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* joystick is not present, does not have a mapping or an
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* [error](@ref error_handling) occurred.
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* [error](@ref error_handling) occurred.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
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*
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the specified joystick is
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* should not free it yourself. It is valid until the specified joystick is
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* disconnected, the gamepad mappings are updated or the library is terminated.
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* disconnected, the gamepad mappings are updated or the library is terminated.
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