Fixed Win32 cursor mode switch jitter.
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008376d450
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c12759880d
@ -1018,16 +1018,6 @@ void _glfwPlatformPollEvents(void)
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MSG msg;
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_GLFWwindow* window;
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window = _glfw.focusedWindow;
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if (window)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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window->win32.cursorCentered = GL_FALSE;
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window->win32.oldCursorX = width / 2;
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window->win32.oldCursorY = height / 2;
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}
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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@ -1076,7 +1066,7 @@ void _glfwPlatformPollEvents(void)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformSetCursorPos(window, width / 2, height / 2);
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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window->win32.cursorCentered = GL_TRUE;
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}
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}
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@ -1094,6 +1084,9 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
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POINT pos = { (int) xpos, (int) ypos };
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ClientToScreen(window->win32.handle, &pos);
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SetCursorPos(pos.x, pos.y);
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window->win32.oldCursorX = xpos;
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window->win32.oldCursorY = ypos;
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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