diff --git a/src/wl_init.c b/src/wl_init.c index d9a70287..c57a7e73 100644 --- a/src/wl_init.c +++ b/src/wl_init.c @@ -559,42 +559,40 @@ static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, - uint32_t key, + uint32_t scancode, uint32_t state) { - int keyCode; - int action; _GLFWwindow* window = _glfw.wl.keyboardFocus; - GLFWbool shouldRepeat; - struct itimerspec timer = {}; - if (!window) return; - keyCode = toGLFWKeyCode(key); - action = state == WL_KEYBOARD_KEY_STATE_PRESSED - ? GLFW_PRESS : GLFW_RELEASE; + const int key = toGLFWKeyCode(scancode); + const int action = + state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfw.wl.serial = serial; - _glfwInputKey(window, keyCode, key, action, - _glfw.wl.xkb.modifiers); + _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers); + + struct itimerspec timer = {}; if (action == GLFW_PRESS) { - shouldRepeat = inputChar(window, key); + const GLFWbool shouldRepeat = inputChar(window, scancode); if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0) { - _glfw.wl.keyboardLastKey = keyCode; - _glfw.wl.keyboardLastScancode = key; + _glfw.wl.keyboardLastKey = key; + _glfw.wl.keyboardLastScancode = scancode; if (_glfw.wl.keyboardRepeatRate > 1) timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate; else timer.it_interval.tv_sec = 1; + timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000; timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000; } } + timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL); }