CMake file formatting.
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@ -20,7 +20,7 @@ endif()
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if (GLFW_USE_EGL)
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set(GLFW_CLIENT_LIBRARY "opengl" CACHE STRING
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"The client library to use; one of: opengl, glesv1 or glesv2")
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"The client library to use; one of opengl, glesv1 or glesv2")
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if (${GLFW_CLIENT_LIBRARY} STREQUAL "opengl")
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set(_GLFW_USE_OPENGL 1)
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@ -67,7 +67,7 @@ if (BUILD_SHARED_LIBS)
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endif()
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#--------------------------------------------------------------------
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# Detect and select target APIs
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# Detect and select backend APIs
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#--------------------------------------------------------------------
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if (WIN32)
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set(_GLFW_WIN32 1)
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@ -83,13 +83,8 @@ if (WIN32)
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elseif (APPLE)
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set(_GLFW_COCOA 1)
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message(STATUS "Using Cocoa for window creation")
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if (GLFW_USE_EGL)
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message(FATAL_ERROR "EGL not supported on Mac OS X")
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else()
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set(_GLFW_NSGL 1)
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message(STATUS "Using NSGL for context creation")
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endif()
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set(_GLFW_NSGL 1)
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message(STATUS "Using NSGL for context creation")
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elseif (UNIX)
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set(_GLFW_X11 1)
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message(STATUS "Using X11 for window creation")
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@ -106,7 +101,7 @@ else()
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Win32
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# Use Win32 for window creation
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#--------------------------------------------------------------------
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if (_GLFW_WIN32)
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@ -133,7 +128,7 @@ if (_GLFW_WIN32)
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for WGL
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# Use WGL for context creation
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#--------------------------------------------------------------------
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if (_GLFW_WGL)
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list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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@ -141,7 +136,7 @@ if (_GLFW_WGL)
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Xlib and GLX or EGL on Unix-like systems with X Windows
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# Use X11 for window creation
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#--------------------------------------------------------------------
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if (_GLFW_X11)
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@ -202,7 +197,7 @@ if (_GLFW_X11)
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endif()
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#--------------------------------------------------------------------
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# GLX Context
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# Use GLX for context creation
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#--------------------------------------------------------------------
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if (_GLFW_GLX)
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