Improve header section of tutorial
This commit is contained in:
parent
02b1710ab2
commit
bbae72cea2
@ -26,16 +26,15 @@ to include the GLFW 3 header file.
|
|||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
This defines all the constants, types and function prototypes of the GLFW API.
|
This defines all the constants, types and function prototypes of the GLFW API.
|
||||||
It also includes the OpenGL header, and defines all the constants and types
|
It also includes the OpenGL header from your development environment and
|
||||||
necessary for it to work on your platform.
|
defines all the constants and types necessary for it to work on your platform.
|
||||||
|
|
||||||
For example, under Windows you are normally required to include `windows.h`
|
For example, under Windows you are normally required to include `windows.h`
|
||||||
before including `GL/gl.h`. This would make your source file tied to Windows
|
before including `GL/gl.h`. This would pollute your program's namespace with
|
||||||
and pollute your code's namespace with the whole Win32 API.
|
the whole Win32 API.
|
||||||
|
|
||||||
Instead, the GLFW header takes care of this for you, not by including
|
Instead, the GLFW header duplicates only the very few necessary parts of it. It
|
||||||
`windows.h`, but rather by itself duplicating only the necessary parts of it.
|
does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||||
It does this only where needed, so if `windows.h` _is_ included, the GLFW header
|
|
||||||
does not try to redefine those symbols.
|
does not try to redefine those symbols.
|
||||||
|
|
||||||
In other words:
|
In other words:
|
||||||
|
Loading…
Reference in New Issue
Block a user