EGL context creation cleanup.
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bd31ea0a69
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b9acb777e5
@ -175,7 +175,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
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// Create the actual OpenGL(|ES) context
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// Create the actual OpenGL(|ES) context
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//========================================================================
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//========================================================================
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#define setEGLattrib(attribs, index, attribName, attribValue) \
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#define setEGLattrib(attribName, attribValue) \
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{ \
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{ \
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attribs[index++] = attribName; \
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attribs[index++] = attribName; \
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attribs[index++] = attribValue; \
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attribs[index++] = attribValue; \
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@ -186,7 +186,7 @@ static int createContext(_GLFWwindow* window,
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EGLint fbconfigID)
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EGLint fbconfigID)
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{
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{
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int attribs[40];
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int attribs[40];
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EGLint count, index;
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EGLint count;
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EGLConfig config;
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EGLConfig config;
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EGLContext share = NULL;
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EGLContext share = NULL;
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@ -195,10 +195,10 @@ static int createContext(_GLFWwindow* window,
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// Retrieve the previously selected EGLConfig
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// Retrieve the previously selected EGLConfig
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{
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{
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index = 0;
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int index = 0;
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setEGLattrib(attribs, index, EGL_CONFIG_ID, fbconfigID);
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setEGLattrib(EGL_CONFIG_ID, fbconfigID);
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setEGLattrib(attribs, index, EGL_NONE, EGL_NONE);
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setEGLattrib(EGL_NONE, EGL_NONE);
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eglChooseConfig(_glfwLibrary.EGL.display, attribs, &config, 1, &count);
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eglChooseConfig(_glfwLibrary.EGL.display, attribs, &config, 1, &count);
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if (!count)
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if (!count)
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@ -209,10 +209,8 @@ static int createContext(_GLFWwindow* window,
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}
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}
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}
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}
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// Retrieve the corresponding visual
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// NOTE: This is the only non-portable code in this file.
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// Maybe it would not hurt too much to add #ifdefs for different platforms?
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#if defined(_GLFW_X11)
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#if defined(_GLFW_X11)
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// Retrieve the visual corresponding to the chosen EGL config
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{
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{
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int mask;
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int mask;
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EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
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EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
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@ -264,8 +262,7 @@ static int createContext(_GLFWwindow* window,
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{
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{
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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{
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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_glfwSetError(GLFW_PLATFORM_ERROR, "EGL: OpenGL ES is not supported");
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"EGL: OpenGL ES is not supported");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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}
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}
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@ -273,66 +270,65 @@ static int createContext(_GLFWwindow* window,
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{
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{
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if (!eglBindAPI(EGL_OPENGL_API))
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if (!eglBindAPI(EGL_OPENGL_API))
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{
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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_glfwSetError(GLFW_PLATFORM_ERROR, "EGL: OpenGL is not supported");
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"EGL: OpenGL is not supported");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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}
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}
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index = 0;
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if (_glfwLibrary.EGL.KHR_create_context)
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if (_glfwLibrary.EGL.KHR_create_context)
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{
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{
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setEGLattrib(attribs, index, EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor);
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int index = 0, mask = 0, flags = 0, strategy = 0;
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setEGLattrib(attribs, index, EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor);
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if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
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if (wndconfig->clientAPI == GLFW_OPENGL_API)
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{
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{
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int flags = 0;
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
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mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
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mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
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if (wndconfig->glForward)
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if (wndconfig->glForward)
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flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
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flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
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if (wndconfig->glDebug)
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if (wndconfig->glDebug)
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flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
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flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
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if (wndconfig->glRobustness)
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flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
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setEGLattrib(attribs, index, EGL_CONTEXT_FLAGS_KHR, flags);
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}
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}
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if (wndconfig->glProfile)
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if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS)
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{
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{
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int flags = 0;
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
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flags = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
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flags = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
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setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, flags);
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}
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if (wndconfig->glRobustness)
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{
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int strategy;
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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strategy = EGL_NO_RESET_NOTIFICATION_KHR;
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strategy = EGL_NO_RESET_NOTIFICATION_KHR;
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
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strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
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setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
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flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
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}
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}
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
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setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor);
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setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor);
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}
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if (mask)
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setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
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if (flags)
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setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
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if (strategy)
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setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
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setEGLattrib(EGL_NONE, EGL_NONE);
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}
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}
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else
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else
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{
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{
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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int index = 0;
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setEGLattrib(attribs, index, EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor);
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}
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setEGLattrib(attribs, index, EGL_NONE, EGL_NONE);
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor);
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setEGLattrib(EGL_NONE, EGL_NONE);
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}
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window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display,
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window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display,
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config, share, attribs);
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config, share, attribs);
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@ -341,8 +337,7 @@ static int createContext(_GLFWwindow* window,
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{
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{
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// TODO: Handle all the various error codes here
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// TODO: Handle all the various error codes here
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_glfwSetError(GLFW_PLATFORM_ERROR,
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_glfwSetError(GLFW_PLATFORM_ERROR, "EGL: Failed to create context");
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"EGL: Failed to create context");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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