diff --git a/CONTRIBUTORS.md b/CONTRIBUTORS.md index 569c486a..140ba527 100644 --- a/CONTRIBUTORS.md +++ b/CONTRIBUTORS.md @@ -254,6 +254,7 @@ video tutorials. - Jonas Ådahl - Lasse Öörni - Leonard König + - Grzesiek11 - All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 90fcaec5..828f5bda 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -4553,9 +4553,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses input focus, it will generate synthetic key release - * events for all pressed keys. You can tell these events from user-generated - * events by the fact that the synthetic ones are generated after the focus - * loss event has been processed, i.e. after the + * events for all pressed named keys. You can tell these events from + * user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The scancode of a key is specific to that platform or sometimes even to that