From a7af3b2c8fe70a1552ca502574b24305ff46e0c3 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Fri, 4 Oct 2013 13:13:16 +0200 Subject: [PATCH] Put GLFW_CLIENT_LIBRARY into correct section. --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 0123d1a4..df7b45b6 100644 --- a/README.md +++ b/README.md @@ -146,6 +146,12 @@ library or as a DLL / shared library / dynamic library. installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to `64`, it is installed to `$PREFIX/lib64`. +`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to +`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x +library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The +selected library and its header files must be present on the system for this to +work. + `GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built along with the library. @@ -188,12 +194,6 @@ systems. context creation API. Note that EGL is not yet provided on all supported platforms. -`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to -`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x -library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The -selected library and its header files must be present on the system for this to -work. - ## Installing GLFW