Clarify requirements for receiving joystick events
As of c5694b3013
this is now consistent
enough across platforms to describe.
Fixes #887.
[ci skip]
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@ -590,6 +590,12 @@ void joystick_callback(int jid, int event)
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}
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}
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@endcode
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@endcode
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For joystick connection and disconnection events to be delivered on all
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platforms, you need to call one of the [event processing](@ref events)
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functions. Joystick disconnection may also be detected and the callback
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called by joystick functions. The function will then return whatever it
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returns for a disconnected joystick.
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@section time Time input
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@section time Time input
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@ -4032,6 +4032,12 @@ GLFWAPI const char* glfwGetJoystickName(int jid);
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* currently set callback. This is called when a joystick is connected to or
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* currently set callback. This is called when a joystick is connected to or
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* disconnected from the system.
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* disconnected from the system.
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*
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*
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* For joystick connection and disconnection events to be delivered on all
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* platforms, you need to call one of the [event processing](@ref events)
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* functions. Joystick disconnection may also be detected and the callback
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* called by joystick functions. The function will then return whatever it
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* returns for a disconnected joystick.
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*
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
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* @return The previously set callback, or `NULL` if no callback was set or the
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