Add icon to examples
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@ -11,6 +11,14 @@ endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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"${GLFW_SOURCE_DIR}/deps")
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if (WIN32)
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set(ICON glfw.rc)
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elseif (APPLE)
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set(ICON glfw.icns)
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set_source_files_properties(glfw.icns PROPERTIES
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MAXOSX_PACKAGE_LOCATION "Resources")
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endif()
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set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
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set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
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"${GLFW_SOURCE_DIR}/deps/glad.c")
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"${GLFW_SOURCE_DIR}/deps/glad.c")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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@ -18,13 +26,13 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${GLAD})
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD})
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${GLAD})
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT} ${GLAD})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${GLAD})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${GLAD})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${GLAD})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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@ -48,8 +56,10 @@ if (APPLE)
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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RESOURCE glfw.icns
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
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MACOSX_BUNDLE_ICON_FILE glfw.icns
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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endif()
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BIN
examples/glfw.icns
Normal file
BIN
examples/glfw.icns
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Binary file not shown.
BIN
examples/glfw.ico
Normal file
BIN
examples/glfw.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
3
examples/glfw.rc
Normal file
3
examples/glfw.rc
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@ -0,0 +1,3 @@
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GLFW_ICON ICON "glfw.ico"
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