Fixed GLFW_WINDOW_NO_RESIZE state not being saved.
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@ -315,6 +315,7 @@ version of GLFW.</p>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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<li>[Cocoa] Bugfix: <code>glfwInit</code> changed the current directory for unbundled executables</li>
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<li>[Cocoa] Bugfix: The <code>GLFW_WINDOW_NO_RESIZE</code> window parameter was always zero</li>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
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<li>[X11] Added dependency on libm, where present</li>
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@ -328,6 +329,7 @@ version of GLFW.</p>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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<li>[Win32] Bugfix: The array for WGL context attributes was too small and could overflow</li>
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<li>[Win32] Bugfix: Alt+F4 hot key was not translated into <code>WM_CLOSE</code></li>
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<li>[Win32] Bugfix: The <code>GLFW_WINDOW_NO_RESIZE</code> window parameter was always zero</li>
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</ul>
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<h3>v2.7</h3>
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@ -816,6 +816,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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if (!initializeCocoa())
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return GL_FALSE;
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window->resizable = wndconfig->resizable;
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// We can only have one application delegate, but we only allocate it the
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// first time we create a window to keep all window code in this file
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if (_glfwLibrary.NS.delegate == nil)
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@ -1441,6 +1441,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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GLboolean recreateContext = GL_FALSE;
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window->Win32.desiredRefreshRate = wndconfig->refreshRate;
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window->resizable = wndconfig->resizable;
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if (!_glfwLibrary.Win32.classAtom)
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{
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