Wayland: Fix map before XDG decoration configure
If the xdg_toplevel has a decoration, we need to wait for its first
configure event as well before we are allowed to attach the first
buffer.
It seems racy to assume that this will always happen inside the first
surface configure sequence, so this commit makes that condition
explicit. This may turn out to have been overly defensive.
(cherry picked from commit 3203599cac
)
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@ -612,8 +612,13 @@ static void xdgSurfaceHandleConfigure(void* userData,
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if (!window->wl.visible)
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{
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window->wl.visible = GLFW_TRUE;
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_glfwInputWindowDamage(window);
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// Allow the window to be mapped only if it either has no XDG
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// decorations or they have already received a configure event
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if (!window->wl.xdg.decoration || window->wl.xdg.decorationMode)
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{
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window->wl.visible = GLFW_TRUE;
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_glfwInputWindowDamage(window);
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}
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}
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}
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