diff --git a/examples/mipmaps.c b/examples/mipmaps.c deleted file mode 100644 index 59bbef2e..00000000 --- a/examples/mipmaps.c +++ /dev/null @@ -1,122 +0,0 @@ -//======================================================================== -// This is an example program for the GLFW library -// -// It shows texture loading with mipmap generation and rendering with -// trilienar texture filtering -//======================================================================== - -#include -#include - -#include - -int main( void ) -{ - int width, height, x; - double time; - GLboolean running; - GLuint textureID; - char* texturePath = "mipmaps.tga"; - - // Initialise GLFW - if( !glfwInit() ) - { - fprintf( stderr, "Failed to initialize GLFW\n" ); - exit( EXIT_FAILURE ); - } - - // Open OpenGL window - if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) ) - { - fprintf( stderr, "Failed to open GLFW window\n" ); - glfwTerminate(); - exit( EXIT_FAILURE ); - } - - glfwSetWindowTitle( "Trilinear interpolation" ); - - // Enable sticky keys - glfwEnable( GLFW_STICKY_KEYS ); - - // Enable vertical sync (on cards that support it) - glfwSwapInterval( 1 ); - - // Generate and bind our texture ID - glGenTextures( 1, &textureID ); - glBindTexture( GL_TEXTURE_2D, textureID ); - - // Load texture from file into video memory, including mipmap levels - if( !glfwLoadTexture2D( texturePath, GLFW_BUILD_MIPMAPS_BIT ) ) - { - fprintf( stderr, "Failed to load texture %s\n", texturePath ); - glfwTerminate(); - exit( EXIT_FAILURE ); - } - - // Use trilinear interpolation (GL_LINEAR_MIPMAP_LINEAR) - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - GL_LINEAR ); - - // Enable plain 2D texturing - glEnable( GL_TEXTURE_2D ); - - running = GL_TRUE; - while( running ) - { - // Get time and mouse position - time = glfwGetTime(); - glfwGetMousePos( &x, NULL ); - - // Get window size (may be different than the requested size) - glfwGetWindowSize( &width, &height ); - height = height > 0 ? height : 1; - - // Set viewport - glViewport( 0, 0, width, height ); - - // Clear color buffer - glClearColor( 0.0f, 0.0f, 0.0f, 0.0f); - glClear( GL_COLOR_BUFFER_BIT ); - - // Select and setup the projection matrix - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - gluPerspective( 65.0f, (GLfloat)width / (GLfloat)height, 1.0f, - 50.0f ); - - // Select and setup the modelview matrix - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - gluLookAt( 0.0f, 3.0f, -20.0f, // Eye-position - 0.0f, -4.0f, -11.0f, // View-point - 0.0f, 1.0f, 0.0f ); // Up-vector - - // Draw a textured quad - glRotatef( 0.05f * (GLfloat)x + (GLfloat)time * 5.0f, 0.0f, 1.0f, 0.0f ); - glBegin( GL_QUADS ); - glTexCoord2f( -20.0f, 20.0f ); - glVertex3f( -50.0f, 0.0f, -50.0f ); - glTexCoord2f( 20.0f, 20.0f ); - glVertex3f( 50.0f, 0.0f, -50.0f ); - glTexCoord2f( 20.0f, -20.0f ); - glVertex3f( 50.0f, 0.0f, 50.0f ); - glTexCoord2f( -20.0f, -20.0f ); - glVertex3f( -50.0f, 0.0f, 50.0f ); - glEnd(); - - // Swap buffers - glfwSwapBuffers(); - - // Check if the ESC key was pressed or the window was closed - running = !glfwGetKey( GLFW_KEY_ESC ) && - glfwGetWindowParam( GLFW_OPENED ); - } - - // Close OpenGL window and terminate GLFW - glfwTerminate(); - - exit( EXIT_SUCCESS ); -} - diff --git a/examples/mipmaps.tga b/examples/mipmaps.tga deleted file mode 100644 index 55f913b0..00000000 Binary files a/examples/mipmaps.tga and /dev/null differ