diff --git a/src/mir_window.c b/src/mir_window.c index 8cfb088c..0c40c668 100644 --- a/src/mir_window.c +++ b/src/mir_window.c @@ -1,4 +1,10 @@ #include "internal.h" +#include "xkb_unicode.h" + +#include + +// FIXME Remove me when done debugging! +#include MirPixelFormat FindValidPixelFormat() { @@ -26,6 +32,258 @@ MirPixelFormat FindValidPixelFormat() return mir_pixel_format_invalid; } +// Taken from wl_init.c +static int toGLFWKeyCode(uint32_t key) +{ + switch (key) + { + case KEY_GRAVE: return GLFW_KEY_GRAVE_ACCENT; + case KEY_1: return GLFW_KEY_1; + case KEY_2: return GLFW_KEY_2; + case KEY_3: return GLFW_KEY_3; + case KEY_4: return GLFW_KEY_4; + case KEY_5: return GLFW_KEY_5; + case KEY_6: return GLFW_KEY_6; + case KEY_7: return GLFW_KEY_7; + case KEY_8: return GLFW_KEY_8; + case KEY_9: return GLFW_KEY_9; + case KEY_0: return GLFW_KEY_0; + case KEY_MINUS: return GLFW_KEY_MINUS; + case KEY_EQUAL: return GLFW_KEY_EQUAL; + case KEY_Q: return GLFW_KEY_Q; + case KEY_W: return GLFW_KEY_W; + case KEY_E: return GLFW_KEY_E; + case KEY_R: return GLFW_KEY_R; + case KEY_T: return GLFW_KEY_T; + case KEY_Y: return GLFW_KEY_Y; + case KEY_U: return GLFW_KEY_U; + case KEY_I: return GLFW_KEY_I; + case KEY_O: return GLFW_KEY_O; + case KEY_P: return GLFW_KEY_P; + case KEY_LEFTBRACE: return GLFW_KEY_LEFT_BRACKET; + case KEY_RIGHTBRACE: return GLFW_KEY_RIGHT_BRACKET; + case KEY_A: return GLFW_KEY_A; + case KEY_S: return GLFW_KEY_S; + case KEY_D: return GLFW_KEY_D; + case KEY_F: return GLFW_KEY_F; + case KEY_G: return GLFW_KEY_G; + case KEY_H: return GLFW_KEY_H; + case KEY_J: return GLFW_KEY_J; + case KEY_K: return GLFW_KEY_K; + case KEY_L: return GLFW_KEY_L; + case KEY_SEMICOLON: return GLFW_KEY_SEMICOLON; + case KEY_APOSTROPHE: return GLFW_KEY_APOSTROPHE; + case KEY_Z: return GLFW_KEY_Z; + case KEY_X: return GLFW_KEY_X; + case KEY_C: return GLFW_KEY_C; + case KEY_V: return GLFW_KEY_V; + case KEY_B: return GLFW_KEY_B; + case KEY_N: return GLFW_KEY_N; + case KEY_M: return GLFW_KEY_M; + case KEY_COMMA: return GLFW_KEY_COMMA; + case KEY_DOT: return GLFW_KEY_PERIOD; + case KEY_SLASH: return GLFW_KEY_SLASH; + case KEY_BACKSLASH: return GLFW_KEY_BACKSLASH; + case KEY_ESC: return GLFW_KEY_ESCAPE; + case KEY_TAB: return GLFW_KEY_TAB; + case KEY_LEFTSHIFT: return GLFW_KEY_LEFT_SHIFT; + case KEY_RIGHTSHIFT: return GLFW_KEY_RIGHT_SHIFT; + case KEY_LEFTCTRL: return GLFW_KEY_LEFT_CONTROL; + case KEY_RIGHTCTRL: return GLFW_KEY_RIGHT_CONTROL; + case KEY_LEFTALT: return GLFW_KEY_LEFT_ALT; + case KEY_RIGHTALT: return GLFW_KEY_RIGHT_ALT; + case KEY_LEFTMETA: return GLFW_KEY_LEFT_SUPER; + case KEY_RIGHTMETA: return GLFW_KEY_RIGHT_SUPER; + case KEY_MENU: return GLFW_KEY_MENU; + case KEY_NUMLOCK: return GLFW_KEY_NUM_LOCK; + case KEY_CAPSLOCK: return GLFW_KEY_CAPS_LOCK; + case KEY_PRINT: return GLFW_KEY_PRINT_SCREEN; + case KEY_SCROLLLOCK: return GLFW_KEY_SCROLL_LOCK; + case KEY_PAUSE: return GLFW_KEY_PAUSE; + case KEY_DELETE: return GLFW_KEY_DELETE; + case KEY_BACKSPACE: return GLFW_KEY_BACKSPACE; + case KEY_ENTER: return GLFW_KEY_ENTER; + case KEY_HOME: return GLFW_KEY_HOME; + case KEY_END: return GLFW_KEY_END; + case KEY_PAGEUP: return GLFW_KEY_PAGE_UP; + case KEY_PAGEDOWN: return GLFW_KEY_PAGE_DOWN; + case KEY_INSERT: return GLFW_KEY_INSERT; + case KEY_LEFT: return GLFW_KEY_LEFT; + case KEY_RIGHT: return GLFW_KEY_RIGHT; + case KEY_DOWN: return GLFW_KEY_DOWN; + case KEY_UP: return GLFW_KEY_UP; + case KEY_F1: return GLFW_KEY_F1; + case KEY_F2: return GLFW_KEY_F2; + case KEY_F3: return GLFW_KEY_F3; + case KEY_F4: return GLFW_KEY_F4; + case KEY_F5: return GLFW_KEY_F5; + case KEY_F6: return GLFW_KEY_F6; + case KEY_F7: return GLFW_KEY_F7; + case KEY_F8: return GLFW_KEY_F8; + case KEY_F9: return GLFW_KEY_F9; + case KEY_F10: return GLFW_KEY_F10; + case KEY_F11: return GLFW_KEY_F11; + case KEY_F12: return GLFW_KEY_F12; + case KEY_F13: return GLFW_KEY_F13; + case KEY_F14: return GLFW_KEY_F14; + case KEY_F15: return GLFW_KEY_F15; + case KEY_F16: return GLFW_KEY_F16; + case KEY_F17: return GLFW_KEY_F17; + case KEY_F18: return GLFW_KEY_F18; + case KEY_F19: return GLFW_KEY_F19; + case KEY_F20: return GLFW_KEY_F20; + case KEY_F21: return GLFW_KEY_F21; + case KEY_F22: return GLFW_KEY_F22; + case KEY_F23: return GLFW_KEY_F23; + case KEY_F24: return GLFW_KEY_F24; + case KEY_KPSLASH: return GLFW_KEY_KP_DIVIDE; + case KEY_KPDOT: return GLFW_KEY_KP_MULTIPLY; + case KEY_KPMINUS: return GLFW_KEY_KP_SUBTRACT; + case KEY_KPPLUS: return GLFW_KEY_KP_ADD; + case KEY_KP0: return GLFW_KEY_KP_0; + case KEY_KP1: return GLFW_KEY_KP_1; + case KEY_KP2: return GLFW_KEY_KP_2; + case KEY_KP3: return GLFW_KEY_KP_3; + case KEY_KP4: return GLFW_KEY_KP_4; + case KEY_KP5: return GLFW_KEY_KP_5; + case KEY_KP6: return GLFW_KEY_KP_6; + case KEY_KP7: return GLFW_KEY_KP_7; + case KEY_KP8: return GLFW_KEY_KP_8; + case KEY_KP9: return GLFW_KEY_KP_9; + case KEY_KPCOMMA: return GLFW_KEY_KP_DECIMAL; + case KEY_KPEQUAL: return GLFW_KEY_KP_EQUAL; + case KEY_KPENTER: return GLFW_KEY_KP_ENTER; + default: return GLFW_KEY_UNKNOWN; + } +} + +void HandleKeyEvent(MirKeyEvent const key, _GLFWwindow* window) +{ + int pressed = key.action == mir_key_action_up ? GLFW_RELEASE : GLFW_PRESS; + + // FIXME Get the correct modifiers + _glfwInputKey(window, toGLFWKeyCode(key.scan_code), key.scan_code, pressed, 0); + + long text = _glfwKeySym2Unicode(key.key_code); + + // FIXME fill in mod, and last argument + _glfwInputChar(window, text, 0, 0); +} + +void HandleMouseButton(_GLFWwindow* window, int pressed, MirMotionButton button) +{ + static int last_button; + int glfw_button; + + switch (button) + { + case mir_motion_button_primary: + glfw_button = GLFW_MOUSE_BUTTON_LEFT; + break; + case mir_motion_button_secondary: + glfw_button = GLFW_MOUSE_BUTTON_RIGHT; + break; + case mir_motion_button_tertiary: + glfw_button = GLFW_MOUSE_BUTTON_MIDDLE; + break; + case mir_motion_button_forward: + // FIXME What is the forward button? + glfw_button = GLFW_MOUSE_BUTTON_4; + break; + case mir_motion_button_back: + // FIXME What is the back button? + glfw_button = GLFW_MOUSE_BUTTON_5; + break; + default: + glfw_button = last_button; + break; + } + + last_button = glfw_button; + + // FIXME Get the modifiers + _glfwInputMouseClick(window, glfw_button, pressed, 0); +} + +// TODO Confirm the x/y is correct and no futher work needs to be done. +void HandleMouseMotion(_GLFWwindow* window, int x, int y) +{ + _glfwInputCursorMotion(window, x, y); +} + +// TODO Confirm it really wants the dx/dy and that they are in the correct direction! +void HandleMouseScroll(_GLFWwindow* window, int dx, int dy) +{ + _glfwInputScroll(window, dx, dy); +} + +void HandleMouseEvent(MirMotionEvent const motion, int cord_index, _GLFWwindow* window) +{ + switch (motion.action) + { + case mir_motion_action_down: + case mir_motion_action_pointer_down: + HandleMouseButton(window, GLFW_PRESS, motion.button_state); + break; + case mir_motion_action_up: + case mir_motion_action_pointer_up: + HandleMouseButton(window, GLFW_RELEASE, motion.button_state); + break; + case mir_motion_action_hover_move: + case mir_motion_action_move: + HandleMouseMotion(window, + motion.pointer_coordinates[cord_index].x, + motion.pointer_coordinates[cord_index].y); + break; + case mir_motion_action_outside: + break; + case mir_motion_action_scroll: + HandleMouseScroll(window, + motion.pointer_coordinates[cord_index].hscroll, + motion.pointer_coordinates[cord_index].vscroll); + break; + case mir_motion_action_cancel: + case mir_motion_action_hover_enter: + case mir_motion_action_hover_exit: + break; + default: + break; + + } +} + +static void HandleMotionEvent(MirMotionEvent const motion, _GLFWwindow* window) +{ + int cord_index; + for (cord_index = 0; cord_index < motion.pointer_count; cord_index++) { + HandleMouseEvent(motion, cord_index, window); + /* + // TODO Does GLFW handle touch events? + if (motion.pointer_coordinates[cord_index].tool_type == mir_motion_tool_type_finger) { + HandleTouchEvent(motion, cord_index, window); + } + else { + HandleMouseEvent(motion, cord_index, window); + } + */ + } +} + +void HandleInput(MirSurface* surface, MirEvent const* event, void* context) +{ + switch (event->type) + { + case(mir_event_type_key): + HandleKeyEvent(event->key, (_GLFWwindow*)context); + break; + case(mir_event_type_motion): + HandleMotionEvent(event->motion, (_GLFWwindow*)context); + break; + default: + break; + } +} + ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// @@ -52,16 +310,12 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, .output_id = mir_display_output_id_invalid }; -/* // Add the HandleInput function somewhere... to handle events from the windows MirEventDelegate delegate = { HandleInput, - NULL + window }; - mir_surface_set_event_handler(window->mir.surface, &delegate); -*/ - params.pixel_format = FindValidPixelFormat(); if (params.pixel_format == mir_pixel_format_invalid) { @@ -80,6 +334,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, window->mir.native_window = mir_surface_get_egl_native_window(window->mir.surface); + mir_surface_set_event_handler(window->mir.surface, &delegate); + return GL_TRUE; }