Fix glfwGetKeyName incorrectly emitting error
glfwGetKeyName emitted GLFW_INVALID_VALUE when passed GLFW_KEY_UNKNOWN and any scancode not associated with a key token on that platform. This causes physical keys with no associated key token to emit GLFW_INVALID_VALUE when the key and scancode are passed directly from the key event to glfwGetKeyName. This breaks the promise made in the reference documentation for glfwGetKeyName. This commit removes that error for the whole range of valid scancodes. Fixes #1785
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@ -1659,14 +1659,15 @@ const char* _glfwGetScancodeNameCocoa(int scancode)
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{
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@autoreleasepool {
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if (scancode < 0 || scancode > 0xff ||
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_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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if (scancode < 0 || scancode > 0xff)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
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return NULL;
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}
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const int key = _glfw.ns.keycodes[scancode];
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if (key == GLFW_KEY_UNKNOWN)
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return NULL;
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UInt32 deadKeyState = 0;
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UniChar characters[4];
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@ -2223,14 +2223,17 @@ void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode)
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const char* _glfwGetScancodeNameWin32(int scancode)
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{
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if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
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_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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if (scancode < 0 || scancode > (KF_EXTENDED | 0xff))
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
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return NULL;
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}
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return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
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const int key = _glfw.win32.keycodes[scancode];
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if (key == GLFW_KEY_UNKNOWN)
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return NULL;
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return _glfw.win32.keynames[key];
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}
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int _glfwGetKeyScancodeWin32(int key)
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@ -2535,8 +2535,7 @@ void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
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const char* _glfwGetScancodeNameWayland(int scancode)
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{
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if (scancode < 0 || scancode > 255 ||
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_glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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if (scancode < 0 || scancode > 255)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Wayland: Invalid scancode %i",
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@ -2545,6 +2544,9 @@ const char* _glfwGetScancodeNameWayland(int scancode)
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}
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const int key = _glfw.wl.keycodes[scancode];
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if (key == GLFW_KEY_UNKNOWN)
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return NULL;
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const xkb_keycode_t keycode = scancode + 8;
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const xkb_layout_index_t layout =
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xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode);
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@ -2901,14 +2901,16 @@ const char* _glfwGetScancodeNameX11(int scancode)
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if (!_glfw.x11.xkb.available)
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return NULL;
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if (scancode < 0 || scancode > 0xff ||
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_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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if (scancode < 0 || scancode > 0xff)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
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return NULL;
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}
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const int key = _glfw.x11.keycodes[scancode];
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if (key == GLFW_KEY_UNKNOWN)
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return NULL;
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const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
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scancode, _glfw.x11.xkb.group, 0);
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if (keysym == NoSymbol)
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