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@ -17,10 +17,10 @@
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#define M_PI 3.1415926535897932384626433832795
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#endif
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/* Maximum delta T to allow for differential calculations */
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// Maximum delta T to allow for differential calculations
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#define MAX_DELTA_T 0.01
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/* Animation speed (10.0 looks good) */
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// Animation speed (10.0 looks good)
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#define ANIMATION_SPEED 10.0
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GLfloat alpha = 210.f, beta = -70.f;
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@ -91,7 +91,6 @@ void init_vertices(void)
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{
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p = 4 * (y * QUADW + x);
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/* first quad */
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quad[p + 0] = y * GRIDW + x; // Some point
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quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side
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quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor
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