Wayland: Fix mapping failure on wlroots compositor
When showing a window that had already been shown once (and so already had its shell objects), GLFW would attach a new buffer and commit it before waiting for the next configure event. This was a violation of the XDG shell protocol. This was allowed to work as intended on GNOME and KDE without error. However wlroots based compositors would (correctly) emit an error. Unfortunately, I haven't been able to find a way to get both KDE, GNOME and Sway to send the configure event we need in order to map the wl_surface again while keeping our existing shell objects, so with this commit we now create them for each call to glfwShowWindow and destroy them for each call to glfwHideWindow. Fixes #1268
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@ -359,6 +359,8 @@ information on what to include when reporting a bug.
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applying the specified ratio
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- [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
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- [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
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- [Wayland] Bugfix: Hiding and then showing a window caused program abort on
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wlroots compositors (#1268)
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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@ -562,6 +562,14 @@ static void xdgSurfaceHandleConfigure(void* userData,
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resizeWindow(window);
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_glfwInputWindowSize(window, width, height);
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if (window->wl.visible)
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_glfwInputWindowDamage(window);
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}
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if (!window->wl.visible)
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{
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window->wl.visible = GLFW_TRUE;
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_glfwInputWindowDamage(window);
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}
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}
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@ -571,7 +579,7 @@ static const struct xdg_surface_listener xdgSurfaceListener =
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xdgSurfaceHandleConfigure
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};
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static GLFWbool createXdgSurface(_GLFWwindow* window)
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static GLFWbool createShellObjects(_GLFWwindow* window)
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{
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window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase,
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window->wl.surface);
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@ -667,6 +675,24 @@ static GLFWbool createXdgSurface(_GLFWwindow* window)
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return GLFW_TRUE;
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}
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static void destroyShellObjects(_GLFWwindow* window)
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{
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destroyFallbackDecorations(window);
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if (window->wl.xdg.decoration)
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zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
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if (window->wl.xdg.toplevel)
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xdg_toplevel_destroy(window->wl.xdg.toplevel);
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if (window->wl.xdg.surface)
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xdg_surface_destroy(window->wl.xdg.surface);
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window->wl.xdg.decoration = NULL;
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window->wl.xdg.toplevel = NULL;
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window->wl.xdg.surface = NULL;
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}
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static GLFWbool createNativeSurface(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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@ -706,10 +732,8 @@ static GLFWbool createNativeSurface(_GLFWwindow* window,
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if (window->monitor || wndconfig->visible)
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{
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if (!createXdgSurface(window))
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if (!createShellObjects(window))
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return GLFW_FALSE;
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window->wl.visible = GLFW_TRUE;
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}
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return GLFW_TRUE;
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@ -1818,9 +1842,7 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
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if (window->context.destroy)
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window->context.destroy(window);
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destroyFallbackDecorations(window);
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if (window->wl.xdg.decoration)
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zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
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destroyShellObjects(window);
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if (window->wl.decorations.buffer)
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wl_buffer_destroy(window->wl.decorations.buffer);
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@ -1828,12 +1850,6 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
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if (window->wl.egl.window)
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wl_egl_window_destroy(window->wl.egl.window);
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if (window->wl.xdg.toplevel)
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xdg_toplevel_destroy(window->wl.xdg.toplevel);
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if (window->wl.xdg.surface)
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xdg_surface_destroy(window->wl.xdg.surface);
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if (window->wl.surface)
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wl_surface_destroy(window->wl.surface);
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@ -2021,15 +2037,11 @@ void _glfwMaximizeWindowWayland(_GLFWwindow* window)
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void _glfwShowWindowWayland(_GLFWwindow* window)
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{
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if (!window->wl.visible)
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if (!window->wl.xdg.toplevel)
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{
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// NOTE: The XDG surface and role are created here so command-line applications
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// with off-screen windows do not appear in for example the Unity dock
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if (!window->wl.xdg.toplevel)
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createXdgSurface(window);
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window->wl.visible = GLFW_TRUE;
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_glfwInputWindowDamage(window);
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createShellObjects(window);
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}
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}
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@ -2038,6 +2050,8 @@ void _glfwHideWindowWayland(_GLFWwindow* window)
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if (window->wl.visible)
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{
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window->wl.visible = GLFW_FALSE;
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destroyShellObjects(window);
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wl_surface_attach(window->wl.surface, NULL, 0, 0);
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wl_surface_commit(window->wl.surface);
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}
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