Removed option to disable loading of winmm.
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2eb5ed33be
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@ -168,14 +168,7 @@ endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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if (_GLFW_WIN32)
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if (_GLFW_WIN32)
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set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lgdi32 -lwinmm")
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set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lgdi32")
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# The DLL links against winmm; the static library loads it
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# That way, both code paths receive testing
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if (BUILD_SHARED_LIBS)
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set(_GLFW_NO_DLOAD_WINMM 1)
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list(APPEND glfw_LIBRARIES winmm)
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endif()
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if (GLFW_USE_DWM_SWAP_INTERVAL)
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if (GLFW_USE_DWM_SWAP_INTERVAL)
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set(_GLFW_USE_DWM_SWAP_INTERVAL 1)
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set(_GLFW_USE_DWM_SWAP_INTERVAL 1)
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@ -87,6 +87,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- [Cocoa] Bugfix: Joystick enumeration took hundreds of ms on some systems
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- [Cocoa] Bugfix: Joystick enumeration took hundreds of ms on some systems
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- [Cocoa] Bugfix: The cursor was hidden when the user resized a GLFW window
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- [Cocoa] Bugfix: The cursor was hidden when the user resized a GLFW window
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- [Win32] Enabled generation of pkg-config file for MinGW
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- [Win32] Enabled generation of pkg-config file for MinGW
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- [Win32] Removed option to require explicitly linking against `winmm.dll`
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- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
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- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
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the error callback
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the error callback
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- [Win32] Bugfix: Some keys were reported based on the current layout instead
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- [Win32] Bugfix: Some keys were reported based on the current layout instead
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@ -55,8 +55,6 @@
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// Define this to 1 if building as a shared library / dynamic library / DLL
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// Define this to 1 if building as a shared library / dynamic library / DLL
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#cmakedefine _GLFW_BUILD_DLL
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#cmakedefine _GLFW_BUILD_DLL
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// Define this to 1 to disable dynamic loading of winmm
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#cmakedefine _GLFW_NO_DLOAD_WINMM
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// Define this to 1 if glfwSwapInterval should ignore DWM compositing status
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// Define this to 1 if glfwSwapInterval should ignore DWM compositing status
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#cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL
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#cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL
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// Define this to 1 to force use of high-performance GPU on Optimus systems
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// Define this to 1 to force use of high-performance GPU on Optimus systems
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@ -60,9 +60,6 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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//
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//
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static GLboolean initLibraries(void)
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static GLboolean initLibraries(void)
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{
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{
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll");
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_glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll");
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if (!_glfw.win32.winmm.instance)
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if (!_glfw.win32.winmm.instance)
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{
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{
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@ -89,7 +86,6 @@ static GLboolean initLibraries(void)
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"Win32: Failed to load winmm functions");
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"Win32: Failed to load winmm functions");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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_glfw.win32.user32.instance = LoadLibraryW(L"user32.dll");
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_glfw.win32.user32.instance = LoadLibraryW(L"user32.dll");
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if (_glfw.win32.user32.instance)
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if (_glfw.win32.user32.instance)
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@ -114,13 +110,8 @@ static GLboolean initLibraries(void)
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//
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//
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static void terminateLibraries(void)
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static void terminateLibraries(void)
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{
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{
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#ifndef _GLFW_NO_DLOAD_WINMM
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if (_glfw.win32.winmm.instance)
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if (_glfw.win32.winmm.instance != NULL)
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{
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FreeLibrary(_glfw.win32.winmm.instance);
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FreeLibrary(_glfw.win32.winmm.instance);
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_glfw.win32.winmm.instance = NULL;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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if (_glfw.win32.user32.instance)
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if (_glfw.win32.user32.instance)
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FreeLibrary(_glfw.win32.user32.instance);
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FreeLibrary(_glfw.win32.user32.instance);
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@ -264,9 +255,6 @@ const char* _glfwPlatformGetVersionString(void)
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#elif defined(__BORLANDC__)
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#elif defined(__BORLANDC__)
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" BorlandC"
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" BorlandC"
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#endif
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#endif
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#if !defined(_GLFW_NO_DLOAD_WINMM)
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" LoadLibrary(winmm)"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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#if defined(_GLFW_BUILD_DLL)
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" DLL"
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" DLL"
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#endif
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#endif
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@ -110,26 +110,14 @@ typedef struct tagCHANGEFILTERSTRUCT
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//========================================================================
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//========================================================================
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// winmm.dll function pointer typedefs
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// winmm.dll function pointer typedefs
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#ifndef _GLFW_NO_DLOAD_WINMM
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typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T)(UINT,LPJOYCAPS,UINT);
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typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
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typedef MMRESULT (WINAPI * JOYGETPOS_T)(UINT,LPJOYINFO);
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typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
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typedef MMRESULT (WINAPI * JOYGETPOSEX_T)(UINT,LPJOYINFOEX);
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typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
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typedef DWORD (WINAPI * TIMEGETTIME_T)(void);
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typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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#define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps
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#endif // _GLFW_NO_DLOAD_WINMM
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#define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos
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#define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx
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#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime
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// winmm.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_WINMM
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#define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps
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#define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos
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#define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx
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#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime
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#else
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#define _glfw_joyGetDevCaps joyGetDevCaps
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#define _glfw_joyGetPos joyGetPos
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#define _glfw_joyGetPosEx joyGetPosEx
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#define _glfw_timeGetTime timeGetTime
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#endif // _GLFW_NO_DLOAD_WINMM
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// user32.dll function pointer typedefs
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// user32.dll function pointer typedefs
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typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
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typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
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@ -204,7 +192,6 @@ typedef struct _GLFWlibraryWin32
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DWORD foregroundLockTimeout;
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DWORD foregroundLockTimeout;
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char* clipboardString;
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char* clipboardString;
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll
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// winmm.dll
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struct {
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struct {
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HINSTANCE instance;
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HINSTANCE instance;
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@ -213,7 +200,6 @@ typedef struct _GLFWlibraryWin32
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JOYGETPOSEX_T joyGetPosEx;
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JOYGETPOSEX_T joyGetPosEx;
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TIMEGETTIME_T timeGetTime;
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TIMEGETTIME_T timeGetTime;
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} winmm;
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} winmm;
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#endif // _GLFW_NO_DLOAD_WINMM
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// user32.dll
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// user32.dll
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struct {
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struct {
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