From d1617bdd789a0bb882652e9a0f7d748cdf85371f Mon Sep 17 00:00:00 2001
From: Camilla Berglund
Date: Wed, 1 Aug 2012 01:46:06 +0200
Subject: [PATCH 1/3] Made flag parsing output even more consistent.
---
tests/glfwinfo.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/glfwinfo.c b/tests/glfwinfo.c
index 13c9eec2..bbbedce0 100644
--- a/tests/glfwinfo.c
+++ b/tests/glfwinfo.c
@@ -257,7 +257,7 @@ int main(int argc, char** argv)
printf(" debug");
putchar('\n');
- printf("OpenGL flags parsed by GLFW:");
+ printf("OpenGL context flags parsed by GLFW:");
if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
printf(" forward-compatible");
@@ -271,7 +271,7 @@ int main(int argc, char** argv)
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));
- printf("OpenGL profile parsed by GLFW: %s\n",
+ printf("OpenGL profile mask parsed by GLFW: %s\n",
get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
}
From 3a72f33541466c0d0b00a4c33e70c981e87fa9fe Mon Sep 17 00:00:00 2001
From: Camilla Berglund
Date: Thu, 2 Aug 2012 01:13:05 +0200
Subject: [PATCH 2/3] Removed GLFW_ACCELERATED window parameter.
---
include/GL/glfw3.h | 1 -
readme.html | 1 +
src/cocoa_window.m | 5 -----
src/internal.h | 1 -
src/win32_opengl.c | 12 ------------
src/window.c | 2 --
src/x11_opengl.c | 4 ----
tests/defaults.c | 1 -
8 files changed, 1 insertion(+), 26 deletions(-)
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index 28e38bd1..693e55f3 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -390,7 +390,6 @@ extern "C" {
/* glfwGetWindowParam tokens */
#define GLFW_ACTIVE 0x00020001
#define GLFW_ICONIFIED 0x00020002
-#define GLFW_ACCELERATED 0x00020003
#define GLFW_OPENGL_REVISION 0x00020004
/* The following constants are used for both glfwGetWindowParam
diff --git a/readme.html b/readme.html
index 10fa433b..e5fa8c9d 100644
--- a/readme.html
+++ b/readme.html
@@ -318,6 +318,7 @@ version of GLFW.
Removed GLFW_OPENED
window parameter
Removed nonsensical key actions for Unicode character input
Removed GLFWCALL
and GLFWAPIENTRY
macros for stdcall calling convention
+ Removed GLFW_ACCELERATED
window parameter
Bugfix: The default OpenGL version in the glfwinfo
test was set to 1.1
Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation
Bugfix: The FSAA test did not check for the availability of GL_ARB_multisample
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index 9f20398a..e0b146b9 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -1047,11 +1047,6 @@ void _glfwPlatformRefreshWindowParams(void)
// Since GLFW doesn't understand screens, we use virtual screen zero
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAccelerated
- forVirtualScreen:0];
- window->accelerated = value;
-
[window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAAlphaSize
forVirtualScreen:0];
diff --git a/src/internal.h b/src/internal.h
index 700b6c06..f0bc6cb0 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -211,7 +211,6 @@ struct _GLFWwindow
int samples;
// OpenGL extensions and context attributes
- GLboolean accelerated; // GL_TRUE if OpenGL context is "accelerated"
int glMajor, glMinor, glRevision;
GLboolean glForward, glDebug;
int glProfile;
diff --git a/src/win32_opengl.c b/src/win32_opengl.c
index cc795e53..1bb26bfc 100644
--- a/src/win32_opengl.c
+++ b/src/win32_opengl.c
@@ -300,14 +300,6 @@ static void refreshContextParams(_GLFWwindow* window, int pixelFormat)
if (window->WGL.ARB_pixel_format)
{
- if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) !=
- WGL_NO_ACCELERATION_ARB)
- {
- window->accelerated = GL_TRUE;
- }
- else
- window->accelerated = GL_FALSE;
-
window->redBits =
getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
window->greenBits =
@@ -353,10 +345,6 @@ static void refreshContextParams(_GLFWwindow* window, int pixelFormat)
DescribePixelFormat(window->WGL.DC, pixelFormat,
sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- // Is current OpenGL context accelerated?
- window->accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
- !(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0;
-
// "Standard" window parameters
window->redBits = pfd.cRedBits;
window->greenBits = pfd.cGreenBits;
diff --git a/src/window.c b/src/window.c
index f8939e37..119ce7de 100644
--- a/src/window.c
+++ b/src/window.c
@@ -682,8 +682,6 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window == _glfwLibrary.activeWindow;
case GLFW_ICONIFIED:
return window->iconified;
- case GLFW_ACCELERATED:
- return window->accelerated;
case GLFW_RED_BITS:
return window->redBits;
case GLFW_GREEN_BITS:
diff --git a/src/x11_opengl.c b/src/x11_opengl.c
index edcd69b6..048b794f 100644
--- a/src/x11_opengl.c
+++ b/src/x11_opengl.c
@@ -233,10 +233,6 @@ static void refreshContextParams(_GLFWwindow* window, GLXFBConfigID fbconfigID)
abort();
}
- // There is no clear definition of an "accelerated" context on X11/GLX, and
- // true sounds better than false, so we hardcode true here
- window->accelerated = GL_TRUE;
-
window->redBits = getFBConfigAttrib(window, *fbconfig, GLX_RED_SIZE);
window->greenBits = getFBConfigAttrib(window, *fbconfig, GLX_GREEN_SIZE);
window->blueBits = getFBConfigAttrib(window, *fbconfig, GLX_BLUE_SIZE);
diff --git a/tests/defaults.c b/tests/defaults.c
index d7c5a02c..16c62723 100644
--- a/tests/defaults.c
+++ b/tests/defaults.c
@@ -42,7 +42,6 @@ typedef struct
static Param parameters[] =
{
- { GLFW_ACCELERATED, "accelerated" },
{ GLFW_RED_BITS, "red bits" },
{ GLFW_GREEN_BITS, "green bits" },
{ GLFW_BLUE_BITS, "blue bits" },
From 053737e6607bb529731aae4720011247c84a2f6c Mon Sep 17 00:00:00 2001
From: Camilla Berglund
Date: Thu, 2 Aug 2012 01:18:35 +0200
Subject: [PATCH 3/3] Use OpenGL to get default framebuffer properties.
---
src/cocoa_window.m | 57 ----------------------------------
src/internal.h | 25 +++++++--------
src/opengl.c | 37 +++++++++++++++++++---
src/win32_opengl.c | 77 ----------------------------------------------
src/window.c | 1 +
src/x11_opengl.c | 64 --------------------------------------
6 files changed, 47 insertions(+), 214 deletions(-)
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index e0b146b9..6e4d4270 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -1042,63 +1042,6 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
void _glfwPlatformRefreshWindowParams(void)
{
- GLint value;
- _GLFWwindow* window = _glfwLibrary.currentWindow;
-
- // Since GLFW doesn't understand screens, we use virtual screen zero
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAlphaSize
- forVirtualScreen:0];
- window->alphaBits = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAColorSize
- forVirtualScreen:0];
-
- // It seems that the color size includes the size of the alpha channel so
- // we subtract it before splitting
- _glfwSplitBPP(value - window->alphaBits,
- &window->redBits,
- &window->greenBits,
- &window->blueBits);
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFADepthSize
- forVirtualScreen:0];
- window->depthBits = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAStencilSize
- forVirtualScreen:0];
- window->stencilBits = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAccumSize
- forVirtualScreen:0];
-
- _glfwSplitBPP(value,
- &window->accumRedBits,
- &window->accumGreenBits,
- &window->accumBlueBits);
-
- // TODO: Figure out what to set this value to
- window->accumAlphaBits = 0;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAuxBuffers
- forVirtualScreen:0];
- window->auxBuffers = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAStereo
- forVirtualScreen:0];
- window->stereo = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFASamples
- forVirtualScreen:0];
- window->samples = value;
}
diff --git a/src/internal.h b/src/internal.h
index f0bc6cb0..620459e9 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -196,19 +196,19 @@ struct _GLFWwindow
char key[GLFW_KEY_LAST + 1];
// Framebuffer attributes
- int redBits;
- int greenBits;
- int blueBits;
- int alphaBits;
- int depthBits;
- int stencilBits;
- int accumRedBits;
- int accumGreenBits;
- int accumBlueBits;
- int accumAlphaBits;
- int auxBuffers;
+ GLint redBits;
+ GLint greenBits;
+ GLint blueBits;
+ GLint alphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+ GLint accumRedBits;
+ GLint accumGreenBits;
+ GLint accumBlueBits;
+ GLint accumAlphaBits;
+ GLint auxBuffers;
GLboolean stereo;
- int samples;
+ GLint samples;
// OpenGL extensions and context attributes
int glMajor, glMinor, glRevision;
@@ -363,6 +363,7 @@ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
+void _glfwRefreshContextParams(void);
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig);
diff --git a/src/opengl.c b/src/opengl.c
index 64e12e97..ed68c499 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -347,12 +347,13 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
//========================================================================
-// Checks whether the specified context fulfils the requirements
-// It blames glfwOpenWindow because that's the only caller
+// Reads back context properties
//========================================================================
-GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
+void _glfwRefreshContextParams(void)
{
+ _GLFWwindow* window = _glfwLibrary.currentWindow;
+
parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
// Read back forward-compatibility flag
@@ -387,8 +388,36 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
}
}
- window->glRobustness = wndconfig->glRobustness;
+ glGetIntegerv(GL_RED_BITS, &window->redBits);
+ glGetIntegerv(GL_GREEN_BITS, &window->greenBits);
+ glGetIntegerv(GL_BLUE_BITS, &window->blueBits);
+ glGetIntegerv(GL_ALPHA_BITS, &window->alphaBits);
+ glGetIntegerv(GL_DEPTH_BITS, &window->depthBits);
+ glGetIntegerv(GL_STENCIL_BITS, &window->stencilBits);
+
+ glGetIntegerv(GL_ACCUM_RED_BITS, &window->accumRedBits);
+ glGetIntegerv(GL_ACCUM_GREEN_BITS, &window->accumGreenBits);
+ glGetIntegerv(GL_ACCUM_BLUE_BITS, &window->accumBlueBits);
+ glGetIntegerv(GL_ACCUM_ALPHA_BITS, &window->accumAlphaBits);
+
+ glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
+ glGetBooleanv(GL_STEREO, &window->stereo);
+
+ if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
+ glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
+ else
+ window->samples = 0;
+}
+
+
+//========================================================================
+// Checks whether the specified context fulfils the requirements
+// It blames glfwOpenWindow because that's the only caller
+//========================================================================
+
+GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
+{
if (window->glMajor < wndconfig->glMajor ||
(window->glMajor == wndconfig->glMajor &&
window->glMinor < wndconfig->glMinor))
diff --git a/src/win32_opengl.c b/src/win32_opengl.c
index 1bb26bfc..11a45346 100644
--- a/src/win32_opengl.c
+++ b/src/win32_opengl.c
@@ -290,82 +290,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
}
-//========================================================================
-// Read back framebuffer parameters from the context
-//========================================================================
-
-static void refreshContextParams(_GLFWwindow* window, int pixelFormat)
-{
- PIXELFORMATDESCRIPTOR pfd;
-
- if (window->WGL.ARB_pixel_format)
- {
- window->redBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
- window->greenBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB);
- window->blueBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB);
-
- window->alphaBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB);
- window->depthBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB);
- window->stencilBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB);
-
- window->accumRedBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB);
- window->accumGreenBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
- window->accumBlueBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
- window->accumAlphaBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
-
- window->auxBuffers =
- getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB);
- window->stereo =
- getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
-
- if (window->WGL.ARB_multisample)
- {
- window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
-
- // We force 1 to zero here because all the other APIs say zero when
- // they really mean 1
- if (window->samples == 1)
- window->samples = 0;
- }
- else
- window->samples = 0;
- }
- else
- {
- DescribePixelFormat(window->WGL.DC, pixelFormat,
- sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
- // "Standard" window parameters
- window->redBits = pfd.cRedBits;
- window->greenBits = pfd.cGreenBits;
- window->blueBits = pfd.cBlueBits;
- window->alphaBits = pfd.cAlphaBits;
- window->depthBits = pfd.cDepthBits;
- window->stencilBits = pfd.cStencilBits;
- window->accumRedBits = pfd.cAccumRedBits;
- window->accumGreenBits = pfd.cAccumGreenBits;
- window->accumBlueBits = pfd.cAccumBlueBits;
- window->accumAlphaBits = pfd.cAccumAlphaBits;
- window->auxBuffers = pfd.cAuxBuffers;
- window->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
-
- // If we don't have WGL_ARB_pixel_format then we can't have created a
- // multisampling context, so it's safe to hardcode zero here
- window->samples = 0;
- }
-}
-
-
//========================================================================
// Creates an OpenGL context on the specified device context
//========================================================================
@@ -516,7 +440,6 @@ static GLboolean createContext(_GLFWwindow* window,
glfwMakeContextCurrent(window);
initWGLExtensions(window);
- refreshContextParams(window, pixelFormat);
return GL_TRUE;
}
diff --git a/src/window.c b/src/window.c
index 119ce7de..919434ec 100644
--- a/src/window.c
+++ b/src/window.c
@@ -320,6 +320,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
// Cache the actual (as opposed to desired) window parameters
glfwMakeContextCurrent(window);
+ _glfwRefreshContextParams();
_glfwPlatformRefreshWindowParams();
if (!_glfwIsValidContext(window, &wndconfig))
diff --git a/src/x11_opengl.c b/src/x11_opengl.c
index 048b794f..017d660d 100644
--- a/src/x11_opengl.c
+++ b/src/x11_opengl.c
@@ -197,68 +197,6 @@ static int errorHandler(Display *display, XErrorEvent* event)
}
-//========================================================================
-// Read back framebuffer parameters from the context
-//========================================================================
-
-static void refreshContextParams(_GLFWwindow* window, GLXFBConfigID fbconfigID)
-{
- int dummy;
- GLXFBConfig* fbconfig;
-
- int attribs[] = { GLX_FBCONFIG_ID, fbconfigID, None };
-
- if (_glfwLibrary.GLX.SGIX_fbconfig)
- {
- fbconfig = _glfwLibrary.GLX.ChooseFBConfigSGIX(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen,
- attribs,
- &dummy);
- }
- else
- {
- fbconfig = glXChooseFBConfig(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen,
- attribs,
- &dummy);
- }
-
- if (fbconfig == NULL)
- {
- // This should never ever happen
- // TODO: Flag this as an error and propagate up
- _glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Cannot find known "
- "GLXFBConfig by ID. This cannot "
- "happen. Have a nice day.\n");
- abort();
- }
-
- window->redBits = getFBConfigAttrib(window, *fbconfig, GLX_RED_SIZE);
- window->greenBits = getFBConfigAttrib(window, *fbconfig, GLX_GREEN_SIZE);
- window->blueBits = getFBConfigAttrib(window, *fbconfig, GLX_BLUE_SIZE);
-
- window->alphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ALPHA_SIZE);
- window->depthBits = getFBConfigAttrib(window, *fbconfig, GLX_DEPTH_SIZE);
- window->stencilBits = getFBConfigAttrib(window, *fbconfig, GLX_STENCIL_SIZE);
-
- window->accumRedBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_RED_SIZE);
- window->accumGreenBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_GREEN_SIZE);
- window->accumBlueBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_BLUE_SIZE);
- window->accumAlphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_ALPHA_SIZE);
-
- window->auxBuffers = getFBConfigAttrib(window, *fbconfig, GLX_AUX_BUFFERS);
- window->stereo = getFBConfigAttrib(window, *fbconfig, GLX_STEREO) ? GL_TRUE : GL_FALSE;
-
- // Get FSAA buffer sample count
- if (_glfwLibrary.GLX.ARB_multisample)
- window->samples = getFBConfigAttrib(window, *fbconfig, GLX_SAMPLES);
- else
- window->samples = 0;
-
- XFree(fbconfig);
-}
-
-
//========================================================================
// Create the actual OpenGL context
//========================================================================
@@ -463,8 +401,6 @@ static int createContext(_GLFWwindow* window,
return GL_FALSE;
}
- refreshContextParams(window, fbconfigID);
-
return GL_TRUE;
}