Add glfwInitVulkanLoader
This removes the GLFW_VULKAN_STATIC CMake option and the _GLFW_VULKAN_STATIC configuration macro and replaces them with the glfwInitVulkanLoader function, allowing a single library binary to provide both behaviors. This is based on the design from PR #1374 by @pmuetschard. Closes #1374 Closes #1890
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@ -27,7 +27,6 @@ option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
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option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
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option(GLFW_INSTALL "Generate installation target" ON)
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option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
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include(GNUInstallDirs)
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include(CMakeDependentOption)
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@ -128,6 +128,7 @@ video tutorials.
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- Jon Morton
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- Pierre Moulon
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- Martins Mozeiko
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- Pascal Muetschard
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- Julian Møller
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- ndogxj
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- n3rdopolis
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@ -131,6 +131,7 @@ information on what to include when reporting a bug.
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- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
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- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
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`GLFWdeallocatefun` types (#544,#1628,#1947)
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- Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
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- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
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`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
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- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
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@ -273,10 +273,6 @@ __GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
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with the library. This is enabled by default if
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[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
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@anchor GLFW_VULKAN_STATIC
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__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
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directly with the application. This is disabled by default.
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@subsection compile_options_win32 Win32 specific CMake options
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@ -383,10 +379,6 @@ attempts to detect the appropriate platform at initialization.
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If you are building GLFW as a shared library / dynamic library / DLL then you
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must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
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If you are linking the Vulkan loader directly with your application then you
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must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
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external version.
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If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
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or GLESv2 library, you can override the default names by defining those you need
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of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
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@ -35,6 +35,7 @@ successfully initialized, and only from the main thread.
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- @ref glfwSetErrorCallback
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- @ref glfwInitHint
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- @ref glfwInitAllocator
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- @ref glfwInitVulkanLoader
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- @ref glfwInit
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- @ref glfwTerminate
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@ -142,6 +142,17 @@ GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
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@subsection removals_34 Removals in 3.4
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@subsubsection vulkan_static_34 GLFW_VULKAN_STATIC CMake option has been removed
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This option was used to compile GLFW directly linked with the Vulkan loader, instead of
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using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
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now done by calling the @ref glfwInitVulkanLoader function before initialization.
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If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
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have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
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your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
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@subsubsection osmesa_option_34 GLFW_USE_OSMESA CMake option has been removed
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This option was used to compile GLFW for the Null platform. The Null platform is now
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@ -168,6 +179,7 @@ then GLFW will fail to initialize.
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- @ref glfwInitAllocator
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- @ref glfwGetPlatform
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- @ref glfwPlatformSupported
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- @ref glfwInitVulkanLoader
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@subsubsection types_34 New types in version 3.4
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@ -29,22 +29,28 @@ are also guides for the other areas of the GLFW API.
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- @ref input_guide
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@section vulkan_loader Linking against the Vulkan loader
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@section vulkan_loader Finding the Vulkan loader
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By default, GLFW will look for the Vulkan loader on demand at runtime via its
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standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
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Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
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not need to be linked against the loader. However, it also means that if you
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are using the static library form of the Vulkan loader GLFW will either fail to
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find it or (worse) use the wrong one.
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GLFW itself does not ever need to be linked against the Vulkan loader.
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The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
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directly instead of dynamically loading it at runtime. Not linking against the
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Vulkan loader will then be a compile-time error.
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By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name:
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`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and
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`libvulkan.1.dylib` on macOS.
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@macos Because the Vulkan loader and ICD are not installed globally on macOS,
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you need to set up the application bundle according to the LunarG SDK
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documentation. This is explained in more detail in the
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@macos GLFW will also look up and search the executable subdirectory of your application
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bundle.
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If your code is using a Vulkan loader with a different name or in a non-standard location
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you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr` to @ref
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glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan
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entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.
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@code
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glfwInitVulkanLoader(vkGetInstanceProcAddr);
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@endcode
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@macos To make your application be redistributable you will need to set up the application
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bundle according to the LunarG SDK documentation. This is explained in more detail in the
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[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
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@ -69,6 +75,7 @@ your own custom Vulkan header then do this before the GLFW header.
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Unless a Vulkan header is included, either by the GLFW header or above it, the following
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GLFW functions will not be declared, as depend on Vulkan types.
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- @ref glfwInitVulkanLoader
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- @ref glfwGetInstanceProcAddress
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- @ref glfwGetPhysicalDevicePresentationSupport
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- @ref glfwCreateWindowSurface
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@ -2224,6 +2224,54 @@ GLFWAPI void glfwInitHint(int hint, int value);
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*/
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GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
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#if defined(VK_VERSION_1_0)
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/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function.
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*
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* This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
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* Vulkan related entry point queries.
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*
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* This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
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* a location where GLFW cannot find it through dynamic loading, or if you are still
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* using the static library version of the loader.
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*
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* If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
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* name and get this function from there. This is the default behavior.
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*
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* The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
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* Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is
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* also loading it via these names then you probably don't need to use this function.
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*
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* The function address you set is never reset by GLFW, but it only takes effect during
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* initialization. Once GLFW has been initialized, any updates will be ignored until the
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* library is terminated and initialized again.
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*
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* @param[in] loader The address of the function to use, or `NULL`.
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*
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* @par Loader function signature
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* @code
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* PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
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* @endcode
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* For more information about this function, see the
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* [Vulkan Registry](https://www.khronos.org/registry/vulkan/).
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*
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* @errors None.
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*
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* @remark This function may be called before @ref glfwInit.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref vulkan_loader
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* @sa @ref glfwInit
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*
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* @since Added in version 3.4.
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*
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* @ingroup init
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*/
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GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
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#endif /*VK_VERSION_1_0*/
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/*! @brief Retrieves the version of the GLFW library.
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*
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* This function retrieves the major, minor and revision numbers of the GLFW
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@ -155,11 +155,6 @@ if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
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LANGUAGE C)
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endif()
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if (GLFW_VULKAN_STATIC)
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target_compile_definitions(glfw PRIVATE _GLFW_VULKAN_STATIC)
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list(APPEND glfw_PKG_DEPS "vulkan")
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endif()
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if (GLFW_BUILD_WIN32)
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list(APPEND glfw_PKG_LIBS "-lgdi32")
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endif()
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@ -55,6 +55,7 @@ static _GLFWinitconfig _glfwInitHints =
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GLFW_TRUE, // hat buttons
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GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
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GLFW_ANY_PLATFORM, // preferred platform
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NULL, // vkGetInstanceProcAddr function
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{
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GLFW_TRUE, // macOS menu bar
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GLFW_TRUE // macOS bundle chdir
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@ -404,6 +405,11 @@ GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator)
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memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator));
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}
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GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
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{
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_glfwInitHints.vulkanLoader = loader;
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}
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
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{
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if (major != NULL)
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@ -323,14 +323,9 @@ typedef struct VkExtensionProperties
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typedef void (APIENTRY * PFN_vkVoidFunction)(void);
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#if defined(_GLFW_VULKAN_STATIC)
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PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
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VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
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#else
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typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
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typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
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#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
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#endif
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typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
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typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
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#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
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#include "platform.h"
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@ -382,6 +377,7 @@ struct _GLFWinitconfig
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GLFWbool hatButtons;
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int angleType;
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int platformID;
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PFN_vkGetInstanceProcAddr vulkanLoader;
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struct {
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GLFWbool menubar;
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GLFWbool chdir;
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@ -853,9 +849,7 @@ struct _GLFWlibrary
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GLFWbool available;
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void* handle;
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char* extensions[2];
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#if !defined(_GLFW_VULKAN_STATIC)
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PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
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#endif
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GLFWbool KHR_surface;
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GLFWbool KHR_win32_surface;
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GLFWbool MVK_macos_surface;
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62
src/vulkan.c
62
src/vulkan.c
@ -51,35 +51,39 @@ GLFWbool _glfwInitVulkan(int mode)
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if (_glfw.vk.available)
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return GLFW_TRUE;
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#if !defined(_GLFW_VULKAN_STATIC)
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if (_glfw.hints.init.vulkanLoader)
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_glfw.vk.GetInstanceProcAddr = _glfw.hints.init.vulkanLoader;
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else
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{
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#if defined(_GLFW_VULKAN_LIBRARY)
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_glfw.vk.handle = _glfwPlatformLoadModule(_GLFW_VULKAN_LIBRARY);
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_glfw.vk.handle = _glfwPlatformLoadModule(_GLFW_VULKAN_LIBRARY);
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#elif defined(_GLFW_WIN32)
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_glfw.vk.handle = _glfwPlatformLoadModule("vulkan-1.dll");
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_glfw.vk.handle = _glfwPlatformLoadModule("vulkan-1.dll");
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#elif defined(_GLFW_COCOA)
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_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.1.dylib");
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if (!_glfw.vk.handle)
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_glfw.vk.handle = _glfwLoadLocalVulkanLoaderCocoa();
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_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.1.dylib");
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if (!_glfw.vk.handle)
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_glfw.vk.handle = _glfwLoadLocalVulkanLoaderCocoa();
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#else
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_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so.1");
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_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so.1");
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#endif
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if (!_glfw.vk.handle)
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{
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if (mode == _GLFW_REQUIRE_LOADER)
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_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
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if (!_glfw.vk.handle)
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{
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if (mode == _GLFW_REQUIRE_LOADER)
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_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
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return GLFW_FALSE;
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}
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return GLFW_FALSE;
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}
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_glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
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_glfwPlatformGetModuleSymbol(_glfw.vk.handle, "vkGetInstanceProcAddr");
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if (!_glfw.vk.GetInstanceProcAddr)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"Vulkan: Loader does not export vkGetInstanceProcAddr");
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_glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
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_glfwPlatformGetModuleSymbol(_glfw.vk.handle, "vkGetInstanceProcAddr");
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if (!_glfw.vk.GetInstanceProcAddr)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"Vulkan: Loader does not export vkGetInstanceProcAddr");
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_glfwTerminateVulkan();
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return GLFW_FALSE;
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_glfwTerminateVulkan();
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return GLFW_FALSE;
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}
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}
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vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
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@ -92,7 +96,6 @@ GLFWbool _glfwInitVulkan(int mode)
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_glfwTerminateVulkan();
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return GLFW_FALSE;
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}
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#endif // _GLFW_VULKAN_STATIC
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err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
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if (err)
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@ -152,10 +155,8 @@ GLFWbool _glfwInitVulkan(int mode)
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void _glfwTerminateVulkan(void)
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{
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#if !defined(_GLFW_VULKAN_STATIC)
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if (_glfw.vk.handle)
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_glfwPlatformFreeModule(_glfw.vk.handle);
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#endif
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}
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const char* _glfwGetVulkanResultString(VkResult result)
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@ -253,17 +254,16 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
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if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
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return NULL;
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// NOTE: Vulkan 1.0 and 1.1 vkGetInstanceProcAddr cannot return itself
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if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
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return (GLFWvkproc) vkGetInstanceProcAddr;
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proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
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#if defined(_GLFW_VULKAN_STATIC)
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if (!proc)
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{
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if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
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return (GLFWvkproc) vkGetInstanceProcAddr;
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if (_glfw.vk.handle)
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proc = (GLFWvkproc) _glfwPlatformGetModuleSymbol(_glfw.vk.handle, procname);
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}
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#else
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if (!proc)
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proc = (GLFWvkproc) _glfwPlatformGetModuleSymbol(_glfw.vk.handle, procname);
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#endif
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return proc;
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}
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Reference in New Issue
Block a user