Wayland: Make function behavior match name
The logic that checks the decorated attribute belongs on the outside
along with other related checks (fullscreen, monitor, decoration mode).
(cherry picked from commit c4fbe80d90
)
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1ac6fbc499
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@ -262,7 +262,7 @@ static void createFallbackDecorations(_GLFWwindow* window)
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unsigned char data[] = { 224, 224, 224, 255 };
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const GLFWimage image = { 1, 1, data };
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if (!_glfw.wl.viewporter || !window->decorated)
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if (!_glfw.wl.viewporter)
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return;
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if (!window->wl.decorations.buffer)
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@ -318,7 +318,10 @@ static void xdgDecorationHandleConfigure(void* userData,
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window->wl.xdg.decorationMode = mode;
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if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE)
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createFallbackDecorations(window);
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{
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if (window->decorated)
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createFallbackDecorations(window);
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}
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else
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destroyFallbackDecorations(window);
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}
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@ -489,7 +492,10 @@ static void releaseMonitor(_GLFWwindow* window)
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setIdleInhibitor(window, GLFW_FALSE);
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if (window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE)
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createFallbackDecorations(window);
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{
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if (window->decorated)
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createFallbackDecorations(window);
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}
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}
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static void xdgToplevelHandleConfigure(void* userData,
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@ -690,7 +696,10 @@ static GLFWbool createShellObjects(_GLFWwindow* window)
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zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
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}
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else
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createFallbackDecorations(window);
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{
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if (window->decorated)
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createFallbackDecorations(window);
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}
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}
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if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)
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