diff --git a/src/win32/win32_window.c b/src/win32/win32_window.c index 183f08e7..23633105 100644 --- a/src/win32/win32_window.c +++ b/src/win32/win32_window.c @@ -155,7 +155,9 @@ static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib { int value = 0; - if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, pixelFormat, 0, 1, &attrib, &value)) + if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, + pixelFormat, + 0, 1, &attrib, &value)) { // NOTE: We should probably handle this error somehow return 0; @@ -180,7 +182,12 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) if (window->WGL.has_WGL_ARB_pixel_format) count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); else - count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); + { + count = _glfw_DescribePixelFormat(window->WGL.DC, + 1, + sizeof(PIXELFORMATDESCRIPTOR), + NULL); + } if (!count) { @@ -191,7 +198,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count); if (!result) { - _glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array"); + _glfwSetError(GLFW_OUT_OF_MEMORY, + "Win32/WGL: Failed to allocate _GLFWfbconfig array"); return NULL; } @@ -259,8 +267,13 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) { // Get pixel format attributes through old-fashioned PFDs - if (!_glfw_DescribePixelFormat(window->WGL.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) + if (!_glfw_DescribePixelFormat(window->WGL.DC, + i, + sizeof(PIXELFORMATDESCRIPTOR), + &pfd)) + { continue; + } if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL) || @@ -324,13 +337,15 @@ static GLboolean createContext(_GLFWwindow* window, if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd)) { - _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to retrieve PFD for selected pixel format"); + _glfwSetError(GLFW_OPENGL_UNAVAILABLE, + "Win32/WGL: Failed to retrieve PFD for selected pixel format"); return GL_FALSE; } if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd)) { - _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to set selected pixel format"); + _glfwSetError(GLFW_OPENGL_UNAVAILABLE, + "Win32/WGL: Failed to set selected pixel format"); return GL_FALSE; } @@ -371,14 +386,18 @@ static GLboolean createContext(_GLFWwindow* window, if (!window->WGL.has_WGL_ARB_create_context_profile) { - _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); + _glfwSetError(GLFW_VERSION_UNAVAILABLE, + "Win32/WGL: OpenGL profile requested but " + "WGL_ARB_create_context_profile is unavailable"); return GL_FALSE; } if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE && !window->WGL.has_WGL_EXT_create_context_es2_profile) { - _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL ES 2.x profile requested but WGL_EXT_create_context_es2_profile is unavailable"); + _glfwSetError(GLFW_VERSION_UNAVAILABLE, + "Win32/WGL: OpenGL ES 2.x profile requested but " + "WGL_EXT_create_context_es2_profile is unavailable"); return GL_FALSE; } @@ -399,7 +418,10 @@ static GLboolean createContext(_GLFWwindow* window, if (!window->WGL.has_WGL_ARB_create_context_robustness) { - _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: An OpenGL robustness strategy was requested but WGL_ARB_create_context_robustness is unavailable"); + _glfwSetError(GLFW_VERSION_UNAVAILABLE, + "Win32/WGL: An OpenGL robustness strategy was " + "requested but WGL_ARB_create_context_robustness " + "is unavailable"); return GL_FALSE; } @@ -419,7 +441,8 @@ static GLboolean createContext(_GLFWwindow* window, attribs); if (!window->WGL.context) { - _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: Failed to create OpenGL context"); + _glfwSetError(GLFW_VERSION_UNAVAILABLE, + "Win32/WGL: Failed to create OpenGL context"); return GL_FALSE; } } @@ -428,7 +451,8 @@ static GLboolean createContext(_GLFWwindow* window, window->WGL.context = wglCreateContext(window->WGL.DC); if (!window->WGL.context) { - _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create OpenGL context"); + _glfwSetError(GLFW_PLATFORM_ERROR, + "Win32/WGL: Failed to create OpenGL context"); return GL_FALSE; } @@ -436,7 +460,9 @@ static GLboolean createContext(_GLFWwindow* window, { if (!wglShareLists(share, window->WGL.context)) { - _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to enable sharing with specified OpenGL context"); + _glfwSetError(GLFW_PLATFORM_ERROR, + "Win32/WGL: Failed to enable sharing with " + "specified OpenGL context"); return GL_FALSE; } } @@ -992,7 +1018,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, } if (_glfwLibrary.windowSizeCallback) - _glfwLibrary.windowSizeCallback(window, window->width, window->height); + { + _glfwLibrary.windowSizeCallback(window, + window->width, + window->height); + } return 0; } @@ -1178,7 +1208,8 @@ static ATOM registerWindowClass(void) classAtom = RegisterClass(&wc); if (!classAtom) { - _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to register window class"); + _glfwSetError(GLFW_PLATFORM_ERROR, + "Win32/WGL: Failed to register window class"); return 0; } @@ -1299,7 +1330,8 @@ static int createWindow(_GLFWwindow* window, window->WGL.DC = GetDC(window->Win32.handle); if (!window->WGL.DC) { - _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to retrieve DC for window"); + _glfwSetError(GLFW_PLATFORM_ERROR, + "Win32/WGL: Failed to retrieve DC for window"); return GL_FALSE; } @@ -1417,7 +1449,10 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window, { if (!window->WGL.has_WGL_ARB_create_context) { - _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: A forward compatible or debug OpenGL context requested but WGL_ARB_create_context is unavailable"); + _glfwSetError(GLFW_VERSION_UNAVAILABLE, + "Win32/WGL: A forward compatible or debug OpenGL " + "context requested but WGL_ARB_create_context is " + "unavailable"); return GL_FALSE; } @@ -1428,7 +1463,9 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window, { if (!window->WGL.has_WGL_ARB_create_context_profile) { - _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); + _glfwSetError(GLFW_VERSION_UNAVAILABLE, + "Win32/WGL: OpenGL profile requested but " + "WGL_ARB_create_context_profile is unavailable"); return GL_FALSE; }