Added build option to choose between native and Universal Binary builds.

This commit is contained in:
Camilla Berglund 2010-11-17 16:36:09 +01:00
parent 2955cd3afc
commit 71d64a03d8

View File

@ -115,10 +115,17 @@ if (UNIX AND APPLE)
# Define the platform identifier # Define the platform identifier
set(_GLFW_COCOA_NSGL 1) set(_GLFW_COCOA_NSGL 1)
option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE)
# Universal build, decent set of warning flags... # Universal build, decent set of warning flags...
if (GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW as Universal Binaries")
set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64) set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror") set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror")
else(GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW only for the native architecture")
endif(GLFW_BUILD_UNIVERSAL)
# Set up library and include paths # Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa) find_library(COCOA_FRAMEWORK Cocoa)