Improved output of OpenGL bitmasks.
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669c40f102
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6c86149bad
@ -249,7 +249,7 @@ int main(int argc, char** argv)
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if (major >= 3)
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if (major >= 3)
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{
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{
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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printf("OpenGL context flags:");
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printf("OpenGL context flags (0x%08x):", flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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puts(" forward-compatible");
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puts(" forward-compatible");
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@ -263,7 +263,7 @@ int main(int argc, char** argv)
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if (major > 3 || (major == 3 && minor >= 2))
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if (major > 3 || (major == 3 && minor >= 2))
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{
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{
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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printf("OpenGL profile mask: %s (0x%08x)\n", get_profile_name(mask), mask);
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printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));
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printf("OpenGL profile parsed by GLFW: %s\n",
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printf("OpenGL profile parsed by GLFW: %s\n",
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get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
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get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
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