Removed superfluous comments.
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849977c7b2
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671b0f7803
@ -43,27 +43,16 @@ void _glfwInitTimer(void)
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{
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__int64 freq;
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// Check if we have a performance counter
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if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
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{
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// Performance counter is available => use it!
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_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
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// Counter resolution is 1 / counter frequency
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_glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
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// Set start time for timer
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QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
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}
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else
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{
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// No performace counter available => use the tick counter
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_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
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// Counter resolution is 1 ms
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_glfwLibrary.Win32.timer.resolution = 0.001;
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// Set start time for timer
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_glfwLibrary.Win32.timer.resolution = 0.001; // winmm resolution is 1 ms
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_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
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}
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}
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@ -90,7 +79,6 @@ double _glfwPlatformGetTime(void)
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else
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t = (double)(_glfw_timeGetTime() - _glfwLibrary.Win32.timer.t0_32);
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// Calculate the current time in seconds
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return t * _glfwLibrary.Win32.timer.resolution;
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}
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