Documentation work
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@ -4928,8 +4928,6 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark @wayland Clipboard is currently unimplemented.
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*
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* @pointer_lifetime The specified string is copied before this function
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* returns.
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*
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@ -4958,8 +4956,6 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark @wayland Clipboard is currently unimplemented.
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*
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the next call to @ref
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* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
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