Fixed various Cocoa editing slip-ups.

This commit is contained in:
Camilla Berglund 2013-02-11 23:10:49 +01:00
parent 34e08f62b5
commit 5e976757ed

View File

@ -361,11 +361,13 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputCursorMotion(window, [event deltaX], [event deltaY]); _glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
else else
{ {
const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
const NSPoint p = [event locationInWindow]; const NSPoint p = [event locationInWindow];
// Cocoa coordinate system has origin at lower left // Cocoa coordinate system has origin at lower left
const int x = lround(floor(p.x)); const int x = lround(floor(p.x));
const int y = window->height - lround(ceil(p.y)); const int y = contentRect.size.height - lround(ceil(p.y));
_glfwInputCursorMotion(window, x, y); _glfwInputCursorMotion(window, x, y);
} }
@ -668,7 +670,7 @@ static GLboolean createWindow(_GLFWwindow* window,
} }
window->ns.object = [[NSWindow alloc] window->ns.object = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height); initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height)
styleMask:styleMask styleMask:styleMask
backing:NSBackingStoreBuffered backing:NSBackingStoreBuffered
defer:NO]; defer:NO];
@ -893,7 +895,9 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
} }
else else
{ {
NSPoint localPoint = NSMakePoint(x, window->height - y - 1); const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;