Fixed various Cocoa editing slip-ups.
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34e08f62b5
commit
5e976757ed
@ -361,11 +361,13 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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_glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
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else
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{
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const NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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const NSPoint p = [event locationInWindow];
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// Cocoa coordinate system has origin at lower left
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const int x = lround(floor(p.x));
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const int y = window->height - lround(ceil(p.y));
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const int y = contentRect.size.height - lround(ceil(p.y));
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_glfwInputCursorMotion(window, x, y);
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}
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@ -668,7 +670,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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}
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window->ns.object = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
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initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height)
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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defer:NO];
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@ -893,7 +895,9 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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}
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else
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{
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NSPoint localPoint = NSMakePoint(x, window->height - y - 1);
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const NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
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NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
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