Documentation work
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@ -84,7 +84,7 @@ buttons, for compatibility with earlier versions of GLFW that did not have @ref
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glfwGetJoystickHats.
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glfwGetJoystickHats.
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@subsubsection init_hints_osx macOS specific hints
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@subsubsection init_hints_osx macOS specific init hints
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@anchor GLFW_COCOA_CHDIR_RESOURCES
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@anchor GLFW_COCOA_CHDIR_RESOURCES
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__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
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__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
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@ -143,8 +143,8 @@ if (code != GLFW_NO_ERROR)
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handle_error(code);
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handle_error(code);
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@endcode
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@endcode
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If no error has occurred since the last call, @ref GLFW_NO_ERROR is returned.
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If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
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The error is cleared before the function returns.
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returned. The error is cleared before the function returns.
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The error code indicates the general category of the error. Some error codes,
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The error code indicates the general category of the error. Some error codes,
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such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
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such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
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@ -8,7 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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See @ref news_33 for release highlights or the
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See @ref news_33 for highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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[version history](http://www.glfw.org/changelog.html) for details.
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@ref quick_guide is a guide for users new to GLFW. It takes you through how to
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@ref quick_guide is a guide for users new to GLFW. It takes you through how to
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@ -1,8 +1,8 @@
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/*!
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/*!
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@page news New features
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@page news Release notes
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@section news_33 New features in 3.3
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@section news_33 Release notes for 3.3
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@subsection news_33_geterror Error query
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@subsection news_33_geterror Error query
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@ -15,20 +15,26 @@ human-readable description with @ref glfwGetError.
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@subsection news_33_attention User attention request
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@subsection news_33_attention User attention request
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GLFW now supports requesting user attention with @ref
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GLFW now supports requesting user attention to a specific window (on macOS to
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glfwRequestWindowAttention.
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the application as a whole) with @ref glfwRequestWindowAttention.
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@see @ref window_attention
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@subsection news_33_maximize Window maximization callback
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@subsection news_33_maximize Window maximization callback
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GLFW now supports window maximization notifications with @ref
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GLFW now supports notifying the application that the window has been maximized
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glfwSetWindowMaximizeCallback.
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@ref glfwSetWindowMaximizeCallback.
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@see @ref window_maximize
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@subsection news_33_keyscancode Platform-specific key scancode query
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@subsection news_33_keyscancode Platform-specific key scancode query
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GLFW now supports querying the platform dependent scancode of any key with
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GLFW now supports querying the platform dependent scancode of any physical key
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@ref glfwGetKeyScancode.
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with @ref glfwGetKeyScancode.
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@see @ref input_key
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@subsection news_33_setwindowattrib Support for updating window attributes
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@subsection news_33_setwindowattrib Support for updating window attributes
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@ -39,33 +45,46 @@ GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
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windows with @ref glfwSetWindowAttrib.
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windows with @ref glfwSetWindowAttrib.
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@see @ref window_attribs
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@subsection news_33_joyhats Support for joystick hats
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GLFW now supports querying the hats of a joystick with @ref glfwGetJoystickHats
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and controlling whether hats are also exposed as buttons with the @ref
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GLFW_JOYSTICK_HAT_BUTTONS init hint.
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@subsection news_33_inithint Support for initialization hints
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@subsection news_33_inithint Support for initialization hints
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GLFW now supports setting library initialization hints with @ref glfwInitHint.
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GLFW now supports setting library initialization hints with @ref glfwInitHint.
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Currently the macOS specific @ref
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These must be set before initialization to take effect.
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GLFW_COCOA_CHDIR_RESOURCES and @ref GLFW_COCOA_MENUBAR init hints are supported,
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replacing the corresponding compile-time options.
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@see @ref init_hints
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@subsection news_33_platformhints Support for platform specific hints
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GLFW now supports platform specific init and window hints to control system
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features that are only available on a single platform.
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@see @ref init_hints_osx
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@see @ref window_hints_osx
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@subsection news_33_joyhats Support for joystick hats
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GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
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glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can
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be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
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@see @ref joystick_hat
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@subsection news_33_centercursor Cursor centering window hint
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@subsection news_33_centercursor Cursor centering window hint
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GLFW now supports controlling whether the cursor is centered over newly created
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GLFW now supports controlling whether the cursor is centered over newly created
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full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
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full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
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window hint.
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window hint. It is enabled by default.
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@subsection news_33_rawmotion Support for raw mouse motion
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@subsection news_33_rawmotion Support for raw mouse motion
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GLFW now supports raw mouse motion in disabled cursor mode on platforms where
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GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor
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this is available.
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mode on platforms where this is available, specifically Windows and X11.
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@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
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@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
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@ -73,6 +92,8 @@ this is available.
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GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
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GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
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provided by [MoltenVK](https://moltengl.com/moltenvk/).
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provided by [MoltenVK](https://moltengl.com/moltenvk/).
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@see @ref vulkan_guide
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@subsection news_33_osmesa OSMesa backend for headless software rendering
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@subsection news_33_osmesa OSMesa backend for headless software rendering
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@ -81,12 +102,12 @@ GLFW now supports creating offscreen OpenGL contexts using
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[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
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[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
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`GLFW_OSMESA_CONTEXT_API`.
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`GLFW_OSMESA_CONTEXT_API`.
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There is also a new headless backend that uses OSMesa as its native context
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There is also a new null backend that uses OSMesa as its native context
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creation API, intended for automated testing. This backend does not provide
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creation API, intended for automated testing. This backend does not provide
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input.
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input.
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@section news_32 New features in 3.2
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@section news_32 Release notes for 3.2
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@subsection news_32_vulkan Support for Vulkan
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@subsection news_32_vulkan Support for Vulkan
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@ -177,7 +198,7 @@ GLFW now supports being used as a
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easy linking with the library and its dependencies.
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easy linking with the library and its dependencies.
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@section news_31 New features in 3.1
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@section news_31 Release notes for 3.1
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These are the release highlights. For a full list of changes see the
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These are the release highlights. For a full list of changes see the
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[version history](http://www.glfw.org/changelog.html).
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[version history](http://www.glfw.org/changelog.html).
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@ -288,7 +309,7 @@ GLFW now has an _experimental_ Mir display server backend that can be selected
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on Linux with a CMake option.
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on Linux with a CMake option.
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@section news_30 New features in 3.0
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@section news_30 Release notes for 3.0
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These are the release highlights. For a full list of changes see the
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These are the release highlights. For a full list of changes see the
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[version history](http://www.glfw.org/changelog.html).
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[version history](http://www.glfw.org/changelog.html).
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@ -427,7 +427,7 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
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extension.
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extension.
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@subsubsection window_hints_osx macOS specific hints
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@subsubsection window_hints_osx macOS specific window hints
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@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
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@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
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__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
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__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
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@ -1648,11 +1648,12 @@ GLFWAPI const char* glfwGetVersionString(void);
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* This function returns and clears the [error code](@ref error) of the last
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* This function returns and clears the [error code](@ref error) of the last
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* error that occurred on the calling thread, and optionally a UTF-8 encoded
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* error that occurred on the calling thread, and optionally a UTF-8 encoded
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* human-readable description of it. If no error has occurred since the last
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* human-readable description of it. If no error has occurred since the last
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* call, it returns @ref GLFW_NO_ERROR and the description pointer is set to
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* call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
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* `NULL`.
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* set to `NULL`.
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*
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*
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* @param[in] description Where to store the error description pointer, or `NULL`.
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* @param[in] description Where to store the error description pointer, or `NULL`.
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* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR.
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* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
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* (zero).
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*
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*
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* @errors None.
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* @errors None.
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*
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*
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