Started 3.1.2.

This commit is contained in:
Camilla Berglund 2015-03-20 00:12:00 +01:00
parent 29b40112c2
commit 5268914b3f
5 changed files with 5 additions and 27 deletions

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@ -10,7 +10,7 @@ endif()
set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "1") set(GLFW_VERSION_MINOR "1")
set(GLFW_VERSION_PATCH "1") set(GLFW_VERSION_PATCH "2")
set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")

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@ -6,8 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
application development. It provides a simple, platform-independent API for application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc. creating windows and contexts, reading input, handling events, etc.
Version 3.1.1 adds fixes for a number of bugs that together affect all supported Version 3.1.2 is _not yet described_.
platforms, most notably workarounds for bugs in some popular window managers.
If you are new to GLFW, you may find the If you are new to GLFW, you may find the
[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW [introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
@ -63,27 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory.
## Changelog ## Changelog
- Made library compilation fail if any header option macros are defined
- Removed support for LCC and Borland C++
- Bugfix: `glfwSetTime` silently accepted invalid values
- [Cocoa] Bugfix: `NSHighResolutionCapable` was not enabled for test and
example programs
- [Cocoa] Bugfix: Sleeping monitors were not included in the monitor list
- [Cocoa] Bugfix: `glfwSetWindowSize` did not change the video mode for full
screen windows
- [X11] Added support for Cygwin-X
- [X11] Made XInput2 optional at compile-time
- [X11] Made Xxf86vm optional at compile-time
- [X11] Bugfix: Moved `_NET_REQUEST_FRAME_EXTENTS` request to
`glfwGetWindowFrameSize` and added protocol-breaking timeout
as a workaround for broken support in Unity, Fluxbox and Xfwm
- [X11] Bugfix: Mouse button `GLFW_MOUSE_BUTTON_4` was never used
- [X11] Bugfix: `glfwTerminate` could close an unrelated file descriptor
- [X11] Bugfix: Some WMs (KWM, Fluxbox) did not respect cursor redefinition
- [WGL] Bugfix: The context flags debug bit was not set for OpenGL ES
- [GLX] Bugfix: The context flags debug bit was not set for OpenGL ES
- [EGL] Bugfix: The context flags debug bit was not set for OpenGL ES
## Contact ## Contact

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@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
characters directly in the source. characters directly in the source.
@code @code
glfwSetWindowTitle(window, "おもひでぽろぽろ"); glfwSetWindowTitle(window, "プラネテス");
@endcode @endcode

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@ -211,7 +211,7 @@ extern "C" {
* API changes. * API changes.
* @ingroup init * @ingroup init
*/ */
#define GLFW_VERSION_REVISION 1 #define GLFW_VERSION_REVISION 2
/*! @} */ /*! @} */
/*! @name Key and button actions /*! @name Key and button actions

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@ -33,7 +33,7 @@
#include "glfw_config.h" #include "glfw_config.h"
#endif #endif
#define _GLFW_VERSION_NUMBER "3.1.1" #define _GLFW_VERSION_NUMBER "3.1.2"
#if defined(GLFW_INCLUDE_GLCOREARB) || \ #if defined(GLFW_INCLUDE_GLCOREARB) || \
defined(GLFW_INCLUDE_ES1) || \ defined(GLFW_INCLUDE_ES1) || \