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@ -1276,9 +1276,9 @@ static int createNativeWindow(_GLFWwindow* window,
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window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
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window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
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// Adjust window size to account for DPI scaling of the window frame and
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// Adjust window rect to account for DPI scaling of the window frame and
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// optionally DPI scaling of the content area
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// (if enabled) DPI scaling of the content area
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// This cannot be done until we know what monitor it was placed on
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// This cannot be done until we know what monitor the window was placed on
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
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RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
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