From 4bccb3dc9f4f96074b05a653d3bc104599d469b1 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Sun, 5 Jun 2016 19:35:39 +0200 Subject: [PATCH] Start 3.2.1 --- CMakeLists.txt | 2 +- README.md | 81 ++++---------------------------------------- docs/window.dox | 2 +- include/GLFW/glfw3.h | 2 +- 4 files changed, 9 insertions(+), 78 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 3008b3c2..5c8bb1fd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,7 +12,7 @@ endif() set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "2") -set(GLFW_VERSION_PATCH "0") +set(GLFW_VERSION_PATCH "1") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") diff --git a/README.md b/README.md index 1039e624..179ee868 100644 --- a/README.md +++ b/README.md @@ -9,15 +9,12 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. -Version 3.2 adds support for Vulkan surface creation, window mode switching, -window maximization, window input focus control, window size and aspect ratio -limits, human-readable key names, window icons, joystick connection events, -XInput and DirectInput joystick input, event waiting with timeout, 64-bit -integer raw timer, context-less window creation, error-less contexts via -`GL_KHR_no_error` (where available), run-time context creation API selection, -Windows 8.1 per-monitor DPI and the CMake config-file package system, adds -simpler build-time configuration, improved documentation and fixes for a large -number of bugs that together affect all supported platforms. +The current stable release is version 3.2. See the +[downloads](http://www.glfw.org/download.html) page for details and files, or +fetch the `latest` branch, which always points to the latest stable release. +Each release starting with 3.0 also has a corresponding annotated tag. + +This is version 3.2.1, which is _not yet described_. If you are new to GLFW, you may find the [tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW @@ -82,72 +79,6 @@ does not find Doxygen, the documentation will not be generated. ## Changelog - - Added `glfwVulkanSupported`, `glfwGetRequiredInstanceExtensions`, - `glfwGetInstanceProcAddress`, `glfwGetPhysicalDevicePresentationSupport` and - `glfwCreateWindowSurface` for platform independent Vulkan support - - Added `glfwSetWindowMonitor` for switching between windowed and full screen - modes and updating the monitor and desired video mode of full screen windows - - Added `glfwMaximizeWindow` and `GLFW_MAXIMIZED` for window maximization - - Added `glfwFocusWindow` for giving windows input focus - - Added `glfwSetWindowSizeLimits` and `glfwSetWindowAspectRatio` for setting - absolute and relative window size limits - - Added `glfwGetKeyName` for querying the layout-specific name of printable - keys - - Added `glfwWaitEventsTimeout` for waiting for events for a set amount of time - - Added `glfwSetWindowIcon` for setting the icon of a window - - Added `glfwGetTimerValue` and `glfwGetTimerFrequency` for raw timer access - - Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection - and disconnection events - - Added `GLFW_NO_API` for creating window without contexts - - Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header - - Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and - `GLFW_EGL_CONTEXT_API` for run-time context creation API selection - - Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support - - Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values - - Added icons to examples on Windows and OS X - - Relaxed rules for native access header macros - - Removed dependency on external OpenGL or OpenGL ES headers - - Removed `_GLFW_USE_OPENGL`, `_GLFW_USE_GLESV1`, `_GLFW_USE_GLESV2`, - `_GLFW_WGL`, `_GLFW_NSGL`, `_GLFW_GLX` and `_GLFW_EGL` configuration macros - - [Win32] Added support for Windows 8.1 per-monitor DPI - - [Win32] Replaced winmm with XInput and DirectInput for joystick input - - [Win32] Bugfix: Window creation would segfault if video mode setting required - the system to be restarted - - [Win32] Bugfix: MinGW import library lacked the `lib` prefix - - [Win32] Bugfix: Monitor connection and disconnection events were not reported - when no windows existed - - [Win32] Bugfix: Activating or deactivating displays in software did not - trigger monitor callback - - [Win32] Bugfix: No monitors were listed on headless and VMware guest systems - - [Win32] Bugfix: Pressing Ctrl+Pause would report `GLFW_KEY_UNKNOWN` - - [Win32] Bugfix: Window size events would be reported in wrong order when - restoring a full screen window - - [Cocoa] Made joystick polling more efficient - - [Cocoa] Removed support for OS X 10.6 - - [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned - - [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault - - [Cocoa] Bugfix: Modifier flags cache was not updated when window became key - - [Cocoa] Bugfix: Dead key character composition did not work - - [Cocoa] Bugfix: The CGL context was not released until the autorelease pool - was drained by another function - - [X11] Bugfix: Monitor connection and disconnection events were not reported - - [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end - - [X11] Bugfix: An XKB structure was leaked during `glfwInit` - - [X11] Bugfix: XInput2 `XI_Motion` events interfered with the Steam overlay - - [POSIX] Bugfix: An unrelated TLS key could be deleted by `glfwTerminate` - - [Linux] Made joystick polling more efficient - - [WGL] Changed extension loading to only be performed once - - [WGL] Removed dependency on external WGL headers - - [GLX] Added `glfwGetGLXWindow` to query the `GLXWindow` of a window - - [GLX] Replaced legacy drawable with `GLXWindow` - - [GLX] Removed dependency on external GLX headers - - [GLX] Bugfix: NetBSD does not provide `libGL.so.1` - - [EGL] Added `_GLFW_USE_EGLPLATFORM_H` configuration macro for controlling - whether to use an existing `EGL/eglplatform.h` header - - [EGL] Added and documented test for if the context is current on the calling - thread during buffer swap - - [EGL] Removed dependency on external EGL headers - ## Contact diff --git a/docs/window.dox b/docs/window.dox index aac9a3f4..2a04dd25 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -645,7 +645,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source. @code -glfwSetWindowTitle(window, "星を追う子ども"); +glfwSetWindowTitle(window, "カウボーイビバップ"); @endcode If you are using C++11 or C11, you can use a UTF-8 string literal. diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 5a0c4508..bf8b9b80 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -226,7 +226,7 @@ extern "C" { * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 0 +#define GLFW_VERSION_REVISION 1 /*! @} */ /*! @name Boolean values