Documentation work
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README.md
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README.md
@ -26,6 +26,10 @@ the GLFW 3 API.
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## Compiling GLFW
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GLFW itself needs only the headers and libraries for your window system. It
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
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rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
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MinGW-w64, on OS X with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
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@ -56,20 +60,8 @@ See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please check the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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information on what to include when reporting a bug.
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## Dependencies
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GLFW itself needs only the headers and libraries for your window system. It
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
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rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
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The examples and test programs depend on a number of tiny libraries. These are
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located in the `deps/` directory.
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@ -90,6 +82,14 @@ The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
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does not find Doxygen, the documentation will not be generated.
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please check the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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information on what to include when reporting a bug.
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## Changelog
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- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
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