Cleaned up example build file.
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80a38c1e45
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@ -22,61 +22,38 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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if (APPLE)
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# Set fancy names for bundles
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add_executable(Boing MACOSX_BUNDLE boing.c)
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add_executable(Gears MACOSX_BUNDLE gears.c)
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add_executable(Heightmap MACOSX_BUNDLE heightmap.c ${GLAD})
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add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
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add_executable(Simple MACOSX_BUNDLE simple.c)
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add_executable(SplitView MACOSX_BUNDLE splitview.c)
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add_executable(Wave MACOSX_BUNDLE wave.c)
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c)
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c)
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c)
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c)
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c)
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set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(Heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(Boing Gears Heightmap Particles Simple SplitView Wave PROPERTIES
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FOLDER "GLFW3/Examples"
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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else()
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# Set boring names for executables
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add_executable(boing WIN32 boing.c)
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add_executable(gears WIN32 gears.c)
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add_executable(heightmap WIN32 heightmap.c ${GLAD})
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add_executable(particles WIN32 particles.c ${TINYCTHREAD} ${GETOPT})
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add_executable(simple WIN32 simple.c)
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add_executable(splitview WIN32 splitview.c)
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add_executable(wave WIN32 wave.c)
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set_target_properties(boing gears heightmap particles simple splitview wave PROPERTIES
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FOLDER "GLFW3/Examples")
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endif()
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if (APPLE)
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target_link_libraries(Particles "${CMAKE_THREAD_LIBS_INIT}")
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elseif (UNIX)
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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endif()
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if (MSVC)
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set(BUNDLE_BINARIES Boing Gears Heightmap Particles Simple SplitView Wave)
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set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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