Cleaned up example build file.

This commit is contained in:
Camilla Berglund 2015-05-13 02:53:08 +02:00
parent 80a38c1e45
commit 47592fbf42

View File

@ -22,61 +22,38 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c") "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
if (APPLE) add_executable(boing WIN32 MACOSX_BUNDLE boing.c)
# Set fancy names for bundles add_executable(gears WIN32 MACOSX_BUNDLE gears.c)
add_executable(Boing MACOSX_BUNDLE boing.c) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD})
add_executable(Gears MACOSX_BUNDLE gears.c) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT})
add_executable(Heightmap MACOSX_BUNDLE heightmap.c ${GLAD}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c)
add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c)
add_executable(Simple MACOSX_BUNDLE simple.c) add_executable(wave WIN32 MACOSX_BUNDLE wave.c)
add_executable(SplitView MACOSX_BUNDLE splitview.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(Heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(Boing Gears Heightmap Particles Simple SplitView Wave PROPERTIES set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
FOLDER "GLFW3/Examples"
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
else() set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples")
# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c ${GLAD})
add_executable(particles WIN32 particles.c ${TINYCTHREAD} ${GETOPT})
add_executable(simple WIN32 simple.c)
add_executable(splitview WIN32 splitview.c)
add_executable(wave WIN32 wave.c)
set_target_properties(boing gears heightmap particles simple splitview wave PROPERTIES
FOLDER "GLFW3/Examples")
endif()
if (APPLE)
target_link_libraries(Particles "${CMAKE_THREAD_LIBS_INIT}")
elseif (UNIX)
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
endif()
if (MSVC) if (MSVC)
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup") LINK_FLAGS "/ENTRY:mainCRTStartup")
endif() endif()
if (APPLE) if (APPLE)
set(BUNDLE_BINARIES Boing Gears Heightmap Particles Simple SplitView Wave) set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${BUNDLE_BINARIES} PROPERTIES set_target_properties(${WINDOWS_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}) MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
endif() endif()